// // Urho3D Engine // Copyright (c) 2008-2011 Lasse Öörni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "Timer.h" #include #include #include "DebugNew.h" unsigned timerPeriod = 0; bool hiresTimerSupported = false; long long hiresTimerFrequency = 1000; Timer::Timer() { mStartTime = timeGetTime(); } unsigned Timer::getMSec(bool reset) { unsigned currentTime = timeGetTime(); unsigned elapsedTime = currentTime - mStartTime; if (reset) mStartTime = currentTime; return elapsedTime; } void Timer::reset() { mStartTime = timeGetTime(); } HiresTimer::HiresTimer() { if (hiresTimerSupported) { LARGE_INTEGER counter; QueryPerformanceCounter(&counter); mStartTime = counter.QuadPart; } else mStartTime = timeGetTime(); } long long HiresTimer::getUSec(bool reset) { long long currentTime; if (hiresTimerSupported) { LARGE_INTEGER counter; QueryPerformanceCounter(&counter); currentTime = counter.QuadPart; } else currentTime = timeGetTime(); long long elapsedTime = currentTime - mStartTime; // Correct for possible weirdness with changing internal frequency if (elapsedTime < 0) elapsedTime = 0; if (reset) mStartTime = currentTime; return (elapsedTime * 1000000LL) / hiresTimerFrequency; } void HiresTimer::reset() { if (hiresTimerSupported) { LARGE_INTEGER counter; QueryPerformanceCounter(&counter); mStartTime = counter.QuadPart; } else mStartTime = timeGetTime(); } void setTimerPeriod(unsigned period) { if (timerPeriod > 0) timeEndPeriod(timerPeriod); timerPeriod = period; if (timerPeriod > 0) timeBeginPeriod(timerPeriod); } unsigned getTimerPeriod() { return timerPeriod; } void initHiresTimer() { LARGE_INTEGER frequency; if (QueryPerformanceFrequency(&frequency)) { hiresTimerFrequency = frequency.QuadPart; hiresTimerSupported = true; } } bool isHiresTimerSupported() { return hiresTimerSupported; } long long getHiresTimerFrequency() { return hiresTimerFrequency; }