// // Urho3D Engine // Copyright (c) 2008-2012 Lasse Öörni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "BoundingBox.h" #include "Rect.h" #include "Ptr.h" #include "Variant.h" namespace pugi { struct xml_node_struct; } class XMLFile; /// Element in an XML file. class XMLElement { public: /// Construct null element. XMLElement(); /// Construct with document and node pointers. XMLElement(XMLFile* file, pugi::xml_node_struct* node); /// Copy-construct from another element. XMLElement(const XMLElement& rhs); /// Destruct. ~XMLElement(); /// Create a child element. XMLElement CreateChild(const String& name); /// Create a child element. XMLElement CreateChild(const char* name); /// Remove a child element. Return true if successful. bool RemoveChild(const XMLElement& element); /// Remove a child element by name. Return true if successful. bool RemoveChild(const String& name); /// Remove a child element by name. Return true if successful. bool RemoveChild(const char* name); /// Remove child elements of certain name, or all child elements if name is empty. Return true if successful. bool RemoveChildren(const String& name = String()); /// Remove child elements of certain name, or all child elements if name is empty. Return true if successful. bool RemoveChildren(const char* name); /// %Set an attribute. bool SetAttribute(const String& name, const String& value); /// %Set an attribute. bool SetAttribute(const char* name, const char* value); /// %Set a bool attribute. bool SetBool(const String& name, bool value); /// %Set a BoundingBox attribute. bool SetBoundingBox(const BoundingBox& value); /// %Set a buffer attribute. bool SetBuffer(const String& name, const void* data, unsigned size); /// %Set a buffer attribute. bool SetBuffer(const String& name, const PODVector& value); /// %Set a color attribute. bool SetColor(const String& name, const Color& value); /// %Set a float attribute. bool SetFloat(const String& name, float value); /// %Set an integer attribute. bool SetInt(const String& name, int value); /// %Set an IntRect attribute. bool SetIntRect(const String& name, const IntRect& value); /// %Set an IntVector2 attribute. bool SetIntVector2(const String& name, const IntVector2& value); /// %Set a Rect attribute. bool SetRect(const String& name, const Rect& value); /// %Set a quaternion attribute. bool SetQuaternion(const String& name, const Quaternion& value); /// %Set a string attribute. bool SetString(const String& name, const String& value); /// %Set a variant attribute. bool SetVariant(const Variant& value); /// %Set a variant attribute excluding the type. bool SetVariantValue(const Variant& value); /// %Set a resource reference attribute. bool SetResourceRef(const ResourceRef& value); /// %Set a resource referene list attribute. bool SetResourceRefList(const ResourceRefList& value); /// %Set a variant vector attribute. Creates child elements as necessary. bool SetVariantVector(const VariantVector& value); /// %Set a variant map attribute. Creates child elements as necessary. bool SetVariantMap(const VariantMap& value); /// %Set a Vector2 attribute. bool SetVector2(const String& name, const Vector2& value); /// %Set a Vector3 attribute. bool SetVector3(const String& name, const Vector3& value); /// %Set a Vector4 attribute. bool SetVector4(const String& name, const Vector4& value); /// Return whether does not refer to an element. bool IsNull() const { return node_ == 0; } /// Return whether refers to an element. bool NotNull() const { return node_ != 0; } /// Return true if refers to an element. operator bool () const { return node_ != 0; } /// Return element name. String GetName() const; /// Return whether has a child element. bool HasChild(const String& name) const; /// Return whether has a child element. bool HasChild(const char* name) const; /// Return child element, or null if missing. XMLElement GetChild(const String& name = String()) const; /// Return child element, or null if missing. XMLElement GetChild(const char* name) const; /// Return next sibling element. XMLElement GetNext(const String& name = String()) const; /// Return next sibling element. XMLElement GetNext(const char* name) const; /// Return parent element. XMLElement GetParent() const; /// Return number of attributes. unsigned GetNumAttributes() const; /// Return whether has an attribute. bool HasAttribute(const String& name) const; /// Return whether has an attribute. bool HasAttribute(const char* name) const; /// Return attribute, or empty if missing. String GetAttribute(const String& name) const; /// Return attribute, or empty if missing. const char* GetAttribute(const char* name) const; /// Return attribute in lowercase, or empty if missing. String GetAttributeLower(const String& name) const; /// Return attribute in lowercase, or empty if missing. String GetAttributeLower(const char* name) const; /// Return attribute in lowercase, or empty if missing. String GetAttributeUpper(const String& name) const; /// Return attribute in lowercase, or empty if missing. String GetAttributeUpper(const char* name) const; /// Return names of all attributes. Vector GetAttributeNames() const; /// Return bool attribute, or false if missing. bool GetBool(const String& name) const; /// Return buffer attribute, or empty if missing. PODVector GetBuffer(const String& name) const; /// Copy buffer attribute into a supplied buffer. Return true if buffer was large enough. bool GetBuffer(const String& name, void* dest, unsigned size) const; /// Return bounding box attribute, or empty if missing. BoundingBox GetBoundingBox() const; /// Return a color attribute, or default if missing. Color GetColor(const String& name) const; /// Return a float attribute, or zero if missing. float GetFloat(const String& name) const; /// Return an integer attribute, or zero if missing. int GetInt(const String& name) const; /// Return an IntRect attribute, or default if missing. IntRect GetIntRect(const String& name) const; /// Return an IntVector2 attribute, or default if missing. IntVector2 GetIntVector2(const String& name) const; /// Return a Rect attribute, or default if missing. Rect GetRect(const String& name) const; /// Return a quaternion attribute, or default if missing. Quaternion GetQuaternion(const String& name) const; /// Return a variant attribute, or empty if missing. Variant GetVariant() const; /// Return a variant attribute with static type. Variant GetVariantValue(VariantType type) const; /// Return a resource reference attribute, or empty if missing. ResourceRef GetResourceRef() const; /// Return a resource reference list attribute, or empty if missing. ResourceRefList GetResourceRefList() const; /// Return a variant vector attribute, or empty if missing. VariantVector GetVariantVector() const; /// Return a variant map attribute, or empty if missing. VariantMap GetVariantMap() const; /// Return a Vector2 attribute, or default if missing. Vector2 GetVector2(const String& name) const; /// Return a Vector3 attribute, or default if missing. Vector3 GetVector3(const String& name) const; /// Return a Vector4 attribute, or default if missing. Vector4 GetVector4(const String& name) const; /// Return any Vector attribute as Vector4. Missing coordinates will be zero. Vector4 GetVector(const String& name) const; /// Return XML file. XMLFile* GetFile() const; /// Return pugixml node.s pugi::xml_node_struct* GetNode() const { return node_; } private: /// XML file. WeakPtr file_; /// Pugixml node. pugi::xml_node_struct* node_; };