#include "Uniforms.frag" #include "Samplers.frag" #if defined(DIFFMAP) || defined(ALPHAMAP) varying vec2 vTexCoord; #endif #ifdef VERTEXCOLOR varying vec4 vColor; #endif void main() { vec4 diffColor = cMatDiffColor; #ifdef VERTEXCOLOR diffColor *= vColor; #endif #if (!defined(DIFFMAP)) && (!defined(ALPHAMAP)) gl_FragColor = diffColor; #endif #ifdef DIFFMAP gl_FragColor = diffColor * texture2D(sDiffMap, vTexCoord); #endif #ifdef ALPHAMAP float alphaInput = texture2D(sDiffMap, vTexCoord).a; gl_FragColor = vec4(diffColor.rgb, diffColor.a * alphaInput); #endif }