#include "Uniforms.vert" #include "Transform.vert" #ifdef DIFFMAP varying vec2 vTexCoord; #endif #ifdef VERTEXCOLOR varying vec4 vColor; #endif void main() { mat4 modelMatrix = iModelMatrix; vec3 worldPos = GetWorldPos(modelMatrix); gl_Position = GetClipPos(worldPos); #ifdef DIFFMAP vTexCoord = iTexCoord; #endif #ifdef VERTEXCOLOR vColor = iColor; #endif }