#include "Uniforms.vert" #include "Transform.vert" #include "ScreenPos.vert" varying vec2 vTexCoord; varying vec2 vScreenPos; void main() { mat4 modelMatrix = iModelMatrix; vec3 worldPos = GetWorldPos(modelMatrix); gl_Position = GetClipPos(worldPos); vTexCoord = GetQuadTexCoord(gl_Position); vScreenPos = GetScreenPosPreDiv(gl_Position); }