uniform vec3 cAmbientColor; uniform vec2 cDepthReconstruct; uniform vec2 cFogParams; uniform vec3 cFogColor; uniform vec2 cGBufferInvSize; uniform vec4 cLightColor; uniform vec3 cLightDirPS; uniform vec4 cLightPosPS; uniform vec4 cMatDiffColor; uniform vec3 cMatEmissiveColor; uniform vec3 cMatEnvMapColor; uniform vec4 cMatSpecColor; uniform vec4 cShadowCubeAdjust; uniform vec4 cShadowDepthFade; uniform vec2 cShadowIntensity; uniform vec2 cShadowMapInvSize; uniform vec4 cShadowSplits; uniform mat4 cLightMatricesPS[4];