uniform vec3 cAmbientStartColor; uniform vec3 cAmbientEndColor; uniform vec3 cCameraPos; uniform mat3 cCameraRot; uniform vec4 cDepthMode; uniform vec3 cFrustumSize; uniform vec4 cGBufferOffsets; uniform vec3 cLightDir; uniform vec4 cLightPos; uniform mat4 cModel; uniform mat4 cViewProj; uniform vec4 cUOffset; uniform vec4 cVOffset; uniform vec3 cViewRightVector; uniform vec3 cViewUpVector; uniform mat4 cZone; uniform mat4 cLightMatrices[4]; uniform vec4 cSkinMatrices[64*3]; uniform vec4 cVertexLights[6*3];