// // Copyright (c) 2008-2020 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "../Precompiled.h" #include "../AngelScript/APITemplates.h" #include "../AngelScript/Manual_Input.h" namespace Urho3D { // This function is called before ASRegisterGenerated() void ASRegisterManualFirst_Input(asIScriptEngine* engine) { engine->RegisterTypedef("SDL_JoystickID", "int"); } // ======================================================================================== // template T * Object::GetSubsystem() const | File: ../Core/Object.h static Input* GetInput() { return GetScriptContext()->GetSubsystem(); } // This function is called after ASRegisterGenerated() void ASRegisterManualLast_Input(asIScriptEngine* engine) { // template T * Object::GetSubsystem() const | File: ../Core/Object.h engine->RegisterGlobalFunction("Input@+ get_input()", asFUNCTION(GetInput), asCALL_CDECL); } // ======================================================================================== // bool Input::SaveGestures(Serializer &dest) | File: ../Input/Input.h bool InputSaveGestures(File* file, Input* ptr) { return file && ptr->SaveGestures(*file); } // bool Input::SaveGestures(Serializer &dest) | File: ../Input/Input.h bool InputSaveGesturesVectorBuffer(VectorBuffer& buffer, Input* ptr) { return ptr->SaveGestures(buffer); } // bool Input::SaveGesture(Serializer &dest, unsigned gestureID) | File: ../Input/Input.h bool InputSaveGesture(File* file, unsigned gestureID, Input* ptr) { return file && ptr->SaveGesture(*file, gestureID); } // bool Input::SaveGesture(Serializer &dest, unsigned gestureID) | File: ../Input/Input.h bool InputSaveGestureVectorBuffer(VectorBuffer& buffer, unsigned gestureID, Input* ptr) { return ptr->SaveGesture(buffer, gestureID); } // unsigned Input::LoadGestures(Deserializer &source) | File: ../Input/Input.h unsigned InputLoadGestures(File* file, Input* ptr) { return file ? ptr->LoadGestures(*file) : 0; } // unsigned Input::LoadGestures(Deserializer &source) | File: ../Input/Input.h unsigned InputLoadGesturesVectorBuffer(VectorBuffer& buffer, Input* ptr) { return ptr->LoadGestures(buffer); } // void Input::SetMouseGrabbed(bool grab, bool suppressEvent=false) | File: ../Input/Input.h void InputSetMouseGrabbed(bool enable, Input* ptr) { ptr->SetMouseGrabbed(enable, false); } // void Input::SetMouseMode(MouseMode mode, bool suppressEvent=false) | File: ../Input/Input.h void InputSetMouseMode(MouseMode mode, Input* ptr) { ptr->SetMouseMode(mode, false); } // void Input::SetMouseVisible(bool enable, bool suppressEvent=false) | File: ../Input/Input.h void InputSetMouseVisible(bool enable, Input* ptr) { ptr->SetMouseVisible(enable, false); } }