// // Copyright (c) 2008-2020 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "../Precompiled.h" #include "../AngelScript/APITemplates.h" #include "../AngelScript/Manual_Math.h" namespace Urho3D { // This function is called before ASRegisterGenerated() void ASRegisterManualFirst_Math(asIScriptEngine* engine) { } // ======================================================================================== // This function is called after ASRegisterGenerated() void ASRegisterManualLast_Math(asIScriptEngine* engine) { // template T Mod(T x, T y) | File: ../Math/MathDefs.h engine->RegisterGlobalFunction("float Mod(float, float)", asFUNCTION(Mod), asCALL_CDECL); } // ======================================================================================== // explicit IntVector2::IntVector2(const int *data) noexcept | File: ../Math/Vector2.h void ConstructIntVector2ArrayInit(CScriptArray* data, IntVector2* ptr) { new(ptr) IntVector2(static_cast(data->At(0))); } // const int* IntVector2::Data() const | File: ../Math/Vector2.h CScriptArray* IntVector2Data(IntVector2* ptr) { return BufferToArray(ptr->Data(), 2, "int[]"); } // ======================================================================================== // explicit Vector2::Vector2(const float *data) noexcept | File: ../Math/Vector2.h void ConstructVector2ArrayInit(CScriptArray* data, Vector2* ptr) { new(ptr) Vector2(static_cast(data->At(0))); } // const float* Vector2::Data() const | File: ../Math/Vector2.h CScriptArray* Vector2Data(Vector2* ptr) { return BufferToArray(ptr->Data(), 2, "float[]"); } // ======================================================================================== // explicit IntVector3::IntVector3(const int *data) noexcept | File: ../Math/Vector3.h void ConstructIntVector3ArrayInit(CScriptArray* data, IntVector3* ptr) { new(ptr) IntVector3(static_cast(data->At(0))); } // const int* IntVector3::Data() const | File: ../Math/Vector3.h CScriptArray* IntVector3Data(IntVector3* ptr) { return BufferToArray(ptr->Data(), 3, "int[]"); } // ======================================================================================== // explicit Vector3::Vector3(const float *data) noexcept | File: ../Math/Vector3.h void ConstructVector3ArrayInit(CScriptArray* data, Vector3* ptr) { new(ptr) Vector3(static_cast(data->At(0))); } // const float* Vector3::Data() const | File: ../Math/Vector3.h CScriptArray* Vector3Data(Vector3* ptr) { return BufferToArray(ptr->Data(), 3, "float[]"); } // ======================================================================================== // explicit Vector4::Vector4(const float *data) noexcept | File: ../Math/Vector4.h void ConstructVector4ArrayInit(CScriptArray* data, Vector4* ptr) { new(ptr) Vector4(static_cast(data->At(0))); } // const float* Vector4::Data() const | File: ../Math/Vector4.h CScriptArray* Vector4Data(Vector4* ptr) { return BufferToArray(ptr->Data(), 4, "float[]"); } // ======================================================================================== // explicit IntRect::IntRect(const int *data) noexcept | File: ../Math/Rect.h void ConstructIntRectArrayInit(CScriptArray* data, IntRect* ptr) { new(ptr) IntRect(static_cast(data->At(0))); } // const int* IntRect::Data() const | File: ../Math/Rect.h CScriptArray* IntRectData(IntRect* ptr) { return BufferToArray(ptr->Data(), 4, "int[]"); } // ======================================================================================== // explicit Color::Color(const float *data) noexcept | File: ../Math/Color.h void ConstructColorArrayInit(CScriptArray* data, Color* ptr) { new(ptr) Color(static_cast(data->At(0))); } // const float* Color::Data() const | File: ../Math/Color.h CScriptArray* ColorData(Color* ptr) { return BufferToArray(ptr->Data(), 4, "float[]"); } // ======================================================================================== // Vector3 Frustum::vertices_[NUM_FRUSTUM_VERTICES] | File: ../Math/Frustum.h Vector3 FrustumGetVertex(unsigned index, Frustum* ptr) { if (index >= NUM_FRUSTUM_VERTICES) return Vector3::ZERO; return ptr->vertices_[index]; } // ======================================================================================== // Vector > Polyhedron::faces_ | File: ../Math/Polyhedron.h unsigned PolyhedronGetNumFaces(Polyhedron* ptr) { return ptr->faces_.Size(); } // Vector > Polyhedron::faces_ | File: ../Math/Polyhedron.h CScriptArray* PolyhedronGetFace(unsigned index, Polyhedron* ptr) { PODVector face; if (index < ptr->faces_.Size()) face = ptr->faces_[index]; return VectorToArray(face, "Array"); } }