// // Copyright (c) 2008-2019 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "../Precompiled.h" #include "../Math/Matrix3.h" #include #include "../DebugNew.h" namespace Urho3D { const Matrix3 Matrix3::ZERO( 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); const Matrix3 Matrix3::IDENTITY; Matrix3 Matrix3::Inverse() const { float det = m00_ * m11_ * m22_ + m10_ * m21_ * m02_ + m20_ * m01_ * m12_ - m20_ * m11_ * m02_ - m10_ * m01_ * m22_ - m00_ * m21_ * m12_; float invDet = 1.0f / det; return Matrix3( (m11_ * m22_ - m21_ * m12_) * invDet, -(m01_ * m22_ - m21_ * m02_) * invDet, (m01_ * m12_ - m11_ * m02_) * invDet, -(m10_ * m22_ - m20_ * m12_) * invDet, (m00_ * m22_ - m20_ * m02_) * invDet, -(m00_ * m12_ - m10_ * m02_) * invDet, (m10_ * m21_ - m20_ * m11_) * invDet, -(m00_ * m21_ - m20_ * m01_) * invDet, (m00_ * m11_ - m10_ * m01_) * invDet ); } String Matrix3::ToString() const { char tempBuffer[MATRIX_CONVERSION_BUFFER_LENGTH]; sprintf(tempBuffer, "%g %g %g %g %g %g %g %g %g", m00_, m01_, m02_, m10_, m11_, m12_, m20_, m21_, m22_); return String(tempBuffer); } void Matrix3::MakeRotationMatrix(float xAxis,float yAxis, float zAxis, Urho3D::AngleTypeEnum angleType) { float xAxisInput = xAxis; float yAxisInput = yAxis; float zAxisInput = zAxis; if(angleType == RADIANS){ xAxisInput = Urho3D::toDegrees(xAxisInput); yAxisInput = Urho3D::toDegrees(yAxisInput); zAxisInput = Urho3D::toDegrees(zAxisInput); } m00_ = Urho3D::Cos(yAxisInput) * Urho3D::Cos(zAxisInput); m01_ = Urho3D::Cos(xAxisInput) * Urho3D::Sin(zAxisInput) + Urho3D::Sin(xAxisInput) * Urho3D::Sin(yAxisInput) * Urho3D::Cos(zAxisInput); m02_ = Urho3D::Sin(xAxisInput) * Urho3D::Sin(zAxisInput) - Urho3D::Cos(xAxisInput) * Urho3D::Sin(yAxisInput) * Urho3D::Cos(zAxisInput); m10_ = -Urho3D::Cos(yAxisInput) * Urho3D::Sin(zAxisInput); m11_ = Urho3D::Cos(xAxisInput) * Urho3D::Cos(zAxisInput) - Urho3D::Sin(xAxisInput) * Urho3D::Sin(yAxisInput) * Urho3D::Sin(zAxisInput); m12_ = Urho3D::Sin(xAxisInput) * Urho3D::Cos(zAxisInput) + Urho3D::Cos(xAxisInput) * Urho3D::Sin(yAxisInput) * Urho3D::Sin(zAxisInput); m20_ = Urho3D::Sin(yAxisInput); m21_ = -Urho3D::Sin(xAxisInput) * Urho3D::Cos(yAxisInput); m22_ = Urho3D::Cos(xAxisInput) * Urho3D::Cos(yAxisInput); } }