// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "Animation2D.h" #include "AnimationSet2D.h" #include "Sprite2D.h" #include "DebugNew.h" namespace Urho3D { Reference2D::Reference2D() : type_(OT_BONE), timeline_(0), zIndex_(0) { } MainlineKey2D::MainlineKey2D() : time_(0) { } Transform2D::Transform2D() : position_(Vector2::ZERO), angle_(0.0f), scale_(Vector2::ONE) { } Transform2D::Transform2D(const Vector2& position, float angle, const Vector2& scale) : position_(position), angle_(angle), scale_(scale) { } Transform2D::Transform2D(const Transform2D& other) : position_(other.position_), angle_(other.angle_), scale_(other.scale_) { } Transform2D& Transform2D::operator = (const Transform2D& other) { position_ = other.position_; angle_ = other.angle_; scale_ = other.scale_; return *this; } Transform2D Transform2D::operator * (const Transform2D& other) const { float x = scale_.x_ * other.position_.x_; float y = scale_.y_ * other.position_.y_; float s = Sin(angle_); float c = Cos(angle_); Vector2 position; position.x_ = (x * c) - (y * s); position.y_ = (x * s) + (y * c); position = position_ + position; float angle = angle_ + other.angle_; Vector2 scale = scale_ * other.scale_; return Transform2D(position, angle, scale); } Transform2D Transform2D::Lerp(const Transform2D& other, float t, int spin) const { Transform2D ret; ret.position_ = position_.Lerp(other.position_, t); if (spin > 0 && angle_ > other.angle_) ret.angle_ = Urho3D::Lerp(angle_, other.angle_ + 360.0f, t); else if (spin < 0 && angle_ < other.angle_) ret.angle_= Urho3D::Lerp(angle_, other.angle_ - 360.0f, t); else ret.angle_= Urho3D::Lerp(angle_, other.angle_, t); ret.scale_ = scale_.Lerp(other.scale_, t); return ret; } const Reference2D* MainlineKey2D::GetReference(int timeline) const { for (unsigned i = 0; i < references_.Size(); ++i) { if (references_[i].timeline_ == timeline) return &references_[i]; } return 0; } TimelineKey2D::TimelineKey2D() : time_(0.0f), spin_(1), hotSpot_(0.0f, 1.0f), alpha_(1.0f) { } Timeline2D::Timeline2D() : parent_(-1), type_(OT_BONE) { } Animation2D::Animation2D(AnimationSet2D* animationSet) : animationSet_(animationSet), length_(0.0f), looped_(true) { } Animation2D::~Animation2D() { } void Animation2D::SetName(const String& name) { name_ = name; } void Animation2D::SetLength(float length) { length_ = Max(0.0f, length); } void Animation2D::SetLooped(bool looped) { looped_ = looped; } void Animation2D::AddMainlineKey(const MainlineKey2D& mainlineKey) { mainlineKeys_.Push(mainlineKey); } void Animation2D::AddTimeline(const Timeline2D& timeline) { timelines_.Push(timeline); } void Animation2D::SetTimelineParent(int timeline, int timelineParent) { if (timeline == timelineParent) return; timelines_[timeline].parent_ = timelineParent; } AnimationSet2D* Animation2D::GetAnimationSet() const { return animationSet_; } }