// // Copyright (c) 2008-2013 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "StringHash.h" #include "Vector3.h" #include "DebugNew.h" namespace Urho3D { StringHash VSP_AMBIENTSTARTCOLOR("AmbientStartColor"); StringHash VSP_AMBIENTENDCOLOR("AmbientEndColor"); StringHash VSP_BILLBOARDROT("BillboardRot"); StringHash VSP_CAMERAPOS("CameraPos"); StringHash VSP_CAMERAROT("CameraRot"); StringHash VSP_DEPTHMODE("DepthMode"); StringHash VSP_ELAPSEDTIME("ElapsedTime"); StringHash VSP_FRUSTUMSIZE("FrustumSize"); StringHash VSP_GBUFFEROFFSETS("GBufferOffsets"); StringHash VSP_LIGHTDIR("LightDir"); StringHash VSP_LIGHTPOS("LightPos"); StringHash VSP_MODEL("Model"); StringHash VSP_VIEWPROJ("ViewProj"); StringHash VSP_UOFFSET("UOffset"); StringHash VSP_VOFFSET("VOffset"); StringHash VSP_ZONE("Zone"); StringHash VSP_LIGHTMATRICES("LightMatrices"); StringHash VSP_SKINMATRICES("SkinMatrices"); StringHash VSP_VERTEXLIGHTS("VertexLights"); StringHash PSP_AMBIENTCOLOR("AmbientColor"); StringHash PSP_ELAPSEDTIME("ElapsedTimePS"); StringHash PSP_FOGCOLOR("FogColor"); StringHash PSP_FOGPARAMS("FogParams"); StringHash PSP_GBUFFERINVSIZE("GBufferInvSize"); StringHash PSP_LIGHTCOLOR("LightColor"); StringHash PSP_LIGHTDIR("LightDirPS"); StringHash PSP_LIGHTPOS("LightPosPS"); StringHash PSP_MATDIFFCOLOR("MatDiffColor"); StringHash PSP_MATEMISSIVECOLOR("MatEmissiveColor"); StringHash PSP_MATENVMAPECOLOR("MatEnvMapColor"); StringHash PSP_MATSPECCOLOR("MatSpecColor"); StringHash PSP_SHADOWCUBEADJUST("ShadowCubeAdjust"); StringHash PSP_SHADOWDEPTHFADE("ShadowDepthFade"); StringHash PSP_SHADOWINTENSITY("ShadowIntensity"); StringHash PSP_SHADOWMAPINVSIZE("ShadowMapInvSize"); StringHash PSP_SHADOWSPLITS("ShadowSplits"); StringHash PSP_LIGHTMATRICES("LightMatricesPS"); StringHash PASS_BASE("base"); StringHash PASS_LITBASE("litbase"); StringHash PASS_LIGHT("light"); StringHash PASS_ALPHA("alpha"); StringHash PASS_LITALPHA("litalpha"); StringHash PASS_SHADOW("shadow"); StringHash PASS_DEFERRED("deferred"); StringHash PASS_PREPASS("prepass"); StringHash PASS_MATERIAL("material"); StringHash PASS_POSTOPAQUE("postopaque"); StringHash PASS_REFRACT("refract"); StringHash PASS_POSTALPHA("postalpha"); Vector3 DOT_SCALE(1 / 3.0f, 1 / 3.0f, 1 / 3.0f); }