// // Urho3D Engine // Copyright (c) 2008-2011 Lasse Öörni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #ifndef RENDERER_STATICMODEL_H #define RENDERER_STATICMODEL_H #include "GeometryNode.h" class Model; //! A static model scene node class StaticModel : public GeometryNode { DEFINE_TYPE(StaticModel); public: //! Construct with initial octant pointer and name StaticModel(Octant* octant = 0, const std::string& name = std::string()); //! Destruct ~StaticModel(); //! Write component state to a stream virtual void save(Serializer& dest); //! Read component state from a stream virtual void load(Deserializer& source, ResourceCache* cache); //! Write component state to an XML element virtual void saveXML(XMLElement& dest); //! Read component state from an XML element virtual void loadXML(const XMLElement& source, ResourceCache* cache); //! Write a network update virtual bool writeNetUpdate(Serializer& dest, Serializer& destRevision, Deserializer& baseRevision, const NetUpdateInfo& info); //! Read a network update virtual void readNetUpdate(Deserializer& source, ResourceCache* cache, const NetUpdateInfo& info); //! Process renderer raycast virtual void processRayQuery(RayOctreeQuery& query, float initialDistance); //! Prepare geometry for rendering virtual void updateGeometry(const FrameInfo& frame, Renderer* renderer); //! Return number of batches virtual unsigned getNumBatches(); //! Return geometry by batch index virtual Geometry* getBatchGeometry(unsigned batchIndex); //! Return material by batch index virtual Material* getBatchMaterial(unsigned batchIndex); //! Draw to occlusion buffer virtual bool drawOcclusion(OcclusionBuffer* buffer); //! Set model void setModel(Model* model); //! Set material on all geometries void setMaterial(Material* material); //! Set material on one geometry bool setMaterial(unsigned index, Material* material); //! Return model's bounding box const BoundingBox& getBoundingBox() const { return mBoundingBox; } //! Return number of geometries unsigned getNumGeometries() const { return mGeometries.size(); } //! Return material by geometry index Material* getMaterial(unsigned index) const; //! Return model Model* getModel() const { return mModel; } protected: //! Construct with node flags, initial octant pointer and name StaticModel(unsigned flags, Octant* octant, const std::string& name); //! Update the world bounding box virtual void onWorldBoundingBoxUpdate(BoundingBox& worldBoundingBox); //! Set the bounding box void setBoundingBox(const BoundingBox& box); //! Set number of geometries void setNumGeometries(unsigned num); //! Reset LOD levels void resetLodLevels(); //! Choose LOD levels based on distance void calculateLodLevels(); //! Geometries std::vector > > mGeometries; //! Materials std::vector > mMaterials; //! LOD levels std::vector mLodLevels; //! Bounding box BoundingBox mBoundingBox; //! Model SharedPtr mModel; }; #endif // RENDERER_STATICMODEL_H