// DO NOT EDIT. This file is generated #include "../Precompiled.h" #include "../AngelScript/APITemplates.h" #include "../AngelScript/GeneratedIncludes.h" #include "../AngelScript/GeneratedClassMembers.h" #include "../AngelScript/Manual.h" namespace Urho3D { void FakeAddRef(void* ptr); void FakeReleaseRef(void* ptr); // class AbstractFile | File: ../IO/AbstractFile.h void CollectMembers_AbstractFile(Vector& methods) { CollectMembers_Deserializer(methods); CollectMembers_Serializer(methods); } // class AllContentOctreeQuery | File: ../Graphics/OctreeQuery.h void CollectMembers_AllContentOctreeQuery(Vector& methods) { } // struct AllocatorBlock | File: ../Container/Allocator.h void CollectMembers_AllocatorBlock(Vector& methods) { } // struct AllocatorNode | File: ../Container/Allocator.h void CollectMembers_AllocatorNode(Vector& methods) { } // class Animatable | File: ../Scene/Animatable.h void CollectMembers_Animatable(Vector& methods) { CollectMembers_Serializable(methods); } // class AnimatedModel | File: ../Graphics/AnimatedModel.h void CollectMembers_AnimatedModel(Vector& methods) { CollectMembers_StaticModel(methods); } // class Animation | File: ../Graphics/Animation.h void CollectMembers_Animation(Vector& methods) { CollectMembers_ResourceWithMetadata(methods); } // struct AnimationControl | File: ../Graphics/AnimationController.h void CollectMembers_AnimationControl(Vector& methods) { } // class AnimationController | File: ../Graphics/AnimationController.h void CollectMembers_AnimationController(Vector& methods) { CollectMembers_Component(methods); } // struct AnimationKeyFrame | File: ../Graphics/Animation.h void CollectMembers_AnimationKeyFrame(Vector& methods) { } // class AnimationState | File: ../Graphics/AnimationState.h void CollectMembers_AnimationState(Vector& methods) { CollectMembers_RefCounted(methods); } // struct AnimationStateTrack | File: ../Graphics/AnimationState.h void CollectMembers_AnimationStateTrack(Vector& methods) { } // struct AnimationTrack | File: ../Graphics/Animation.h void CollectMembers_AnimationTrack(Vector& methods) { } // struct AnimationTriggerPoint | File: ../Graphics/Animation.h void CollectMembers_AnimationTriggerPoint(Vector& methods) { } // class AreaAllocator | File: ../Math/AreaAllocator.h void CollectMembers_AreaAllocator(Vector& methods) { } // struct AsyncProgress | File: ../Scene/Scene.h void CollectMembers_AsyncProgress(Vector& methods) { } // class AttributeAccessor | File: ../Core/Attribute.h void CollectMembers_AttributeAccessor(Vector& methods) { CollectMembers_RefCounted(methods); } // class AttributeAnimationInfo | File: ../Scene/Animatable.h void CollectMembers_AttributeAnimationInfo(Vector& methods) { CollectMembers_ValueAnimationInfo(methods); } // struct AttributeHandle | File: ../Core/Attribute.h void CollectMembers_AttributeHandle(Vector& methods) { } // struct AttributeInfo | File: ../Core/Attribute.h void CollectMembers_AttributeInfo(Vector& methods) { } // class Audio | File: ../Audio/Audio.h void CollectMembers_Audio(Vector& methods) { CollectMembers_Object(methods); } // class AutoProfileBlock | File: ../Core/Profiler.h void CollectMembers_AutoProfileBlock(Vector& methods) { } // struct BackgroundLoadItem | File: ../Resource/BackgroundLoader.h void CollectMembers_BackgroundLoadItem(Vector& methods) { } // class BackgroundLoader | File: ../Resource/BackgroundLoader.h void CollectMembers_BackgroundLoader(Vector& methods) { } // struct Batch | File: ../Graphics/Batch.h void CollectMembers_Batch(Vector& methods) { } // struct BatchGroup | File: ../Graphics/Batch.h void CollectMembers_BatchGroup(Vector& methods) { CollectMembers_Batch(methods); } // struct BatchGroupKey | File: ../Graphics/Batch.h void CollectMembers_BatchGroupKey(Vector& methods) { } // struct BatchQueue | File: ../Graphics/Batch.h void CollectMembers_BatchQueue(Vector& methods) { } // struct BiasParameters | File: ../Graphics/Light.h void CollectMembers_BiasParameters(Vector& methods) { } // struct Billboard | File: ../Graphics/BillboardSet.h void CollectMembers_Billboard(Vector& methods) { } // class BillboardSet | File: ../Graphics/BillboardSet.h void CollectMembers_BillboardSet(Vector& methods) { CollectMembers_Drawable(methods); } // struct Bone | File: ../Graphics/Skeleton.h void CollectMembers_Bone(Vector& methods) { } // class BorderImage | File: ../UI/BorderImage.h void CollectMembers_BorderImage(Vector& methods) { CollectMembers_UIElement(methods); } // class BoundingBox | File: ../Math/BoundingBox.h void CollectMembers_BoundingBox(Vector& methods) { } // class BoxOctreeQuery | File: ../Graphics/OctreeQuery.h void CollectMembers_BoxOctreeQuery(Vector& methods) { } // class BufferedSoundStream | File: ../Audio/BufferedSoundStream.h void CollectMembers_BufferedSoundStream(Vector& methods) { CollectMembers_SoundStream(methods); } // class Button | File: ../UI/Button.h void CollectMembers_Button(Vector& methods) { CollectMembers_BorderImage(methods); } // class Camera | File: ../Graphics/Camera.h void CollectMembers_Camera(Vector& methods) { CollectMembers_Component(methods); } // struct CascadeParameters | File: ../Graphics/Light.h void CollectMembers_CascadeParameters(Vector& methods) { } // struct CharLocation | File: ../UI/Text.h void CollectMembers_CharLocation(Vector& methods) { } // class CheckBox | File: ../UI/CheckBox.h void CollectMembers_CheckBox(Vector& methods) { CollectMembers_BorderImage(methods); } // class Color | File: ../Math/Color.h void CollectMembers_Color(Vector& methods) { } // struct ColorFrame | File: ../Graphics/ParticleEffect.h void CollectMembers_ColorFrame(Vector& methods) { } // class Component | File: ../Scene/Component.h void CollectMembers_Component(Vector& methods) { CollectMembers_Animatable(methods); } // struct ComponentReplicationState | File: ../Scene/ReplicationState.h void CollectMembers_ComponentReplicationState(Vector& methods) { CollectMembers_ReplicationState(methods); } // struct CompressedLevel | File: ../Resource/Image.h void CollectMembers_CompressedLevel(Vector& methods) { } // class Condition | File: ../Core/Condition.h void CollectMembers_Condition(Vector& methods) { } // class Console | File: ../Engine/Console.h void CollectMembers_Console(Vector& methods) { CollectMembers_Object(methods); } // class ConstantBuffer | File: ../Graphics/ConstantBuffer.h void CollectMembers_ConstantBuffer(Vector& methods) { CollectMembers_Object(methods); CollectMembers_GPUObject(methods); } // class Context | File: ../Core/Context.h void CollectMembers_Context(Vector& methods) { CollectMembers_RefCounted(methods); } // class Controls | File: ../Input/Controls.h void CollectMembers_Controls(Vector& methods) { } // class Cursor | File: ../UI/Cursor.h void CollectMembers_Cursor(Vector& methods) { CollectMembers_BorderImage(methods); } // struct CursorShapeInfo | File: ../UI/Cursor.h void CollectMembers_CursorShapeInfo(Vector& methods) { } // class CustomGeometry | File: ../Graphics/CustomGeometry.h void CollectMembers_CustomGeometry(Vector& methods) { CollectMembers_Drawable(methods); } // struct CustomGeometryVertex | File: ../Graphics/CustomGeometry.h void CollectMembers_CustomGeometryVertex(Vector& methods) { } // class CustomVariantValue | File: ../Core/Variant.h void CollectMembers_CustomVariantValue(Vector& methods) { } // class DebugHud | File: ../Engine/DebugHud.h void CollectMembers_DebugHud(Vector& methods) { CollectMembers_Object(methods); } // struct DebugLine | File: ../Graphics/DebugRenderer.h void CollectMembers_DebugLine(Vector& methods) { } // class DebugRenderer | File: ../Graphics/DebugRenderer.h void CollectMembers_DebugRenderer(Vector& methods) { CollectMembers_Component(methods); } // struct DebugTriangle | File: ../Graphics/DebugRenderer.h void CollectMembers_DebugTriangle(Vector& methods) { } // struct Decal | File: ../Graphics/DecalSet.h void CollectMembers_Decal(Vector& methods) { } // class DecalSet | File: ../Graphics/DecalSet.h void CollectMembers_DecalSet(Vector& methods) { CollectMembers_Drawable(methods); } // struct DecalVertex | File: ../Graphics/DecalSet.h void CollectMembers_DecalVertex(Vector& methods) { } // struct DepthValue | File: ../Graphics/OcclusionBuffer.h void CollectMembers_DepthValue(Vector& methods) { } // class Deserializer | File: ../IO/Deserializer.h void CollectMembers_Deserializer(Vector& methods) { } // struct DirtyBits | File: ../Scene/ReplicationState.h void CollectMembers_DirtyBits(Vector& methods) { } // class Drawable | File: ../Graphics/Drawable.h void CollectMembers_Drawable(Vector& methods) { CollectMembers_Component(methods); } // class DropDownList | File: ../UI/DropDownList.h void CollectMembers_DropDownList(Vector& methods) { CollectMembers_Menu(methods); } // class Engine | File: ../Engine/Engine.h void CollectMembers_Engine(Vector& methods) { CollectMembers_Object(methods); } // class EventHandler | File: ../Core/Object.h void CollectMembers_EventHandler(Vector& methods) { } // class EventHandler11Impl | File: ../Core/Object.h void CollectMembers_EventHandler11Impl(Vector& methods) { } // class EventProfiler | File: ../Core/EventProfiler.h void CollectMembers_EventProfiler(Vector& methods) { CollectMembers_Profiler(methods); } // class EventProfilerBlock | File: ../Core/EventProfiler.h void CollectMembers_EventProfilerBlock(Vector& methods) { } // class EventReceiverGroup | File: ../Core/Context.h void CollectMembers_EventReceiverGroup(Vector& methods) { CollectMembers_RefCounted(methods); } // class File | File: ../IO/File.h void CollectMembers_File(Vector& methods) { CollectMembers_Object(methods); CollectMembers_AbstractFile(methods); } // class FileSelector | File: ../UI/FileSelector.h void CollectMembers_FileSelector(Vector& methods) { CollectMembers_Object(methods); } // struct FileSelectorEntry | File: ../UI/FileSelector.h void CollectMembers_FileSelectorEntry(Vector& methods) { } // class FileSystem | File: ../IO/FileSystem.h void CollectMembers_FileSystem(Vector& methods) { CollectMembers_Object(methods); } // class FileWatcher | File: ../IO/FileWatcher.h void CollectMembers_FileWatcher(Vector& methods) { CollectMembers_Object(methods); CollectMembers_Thread(methods); } // struct FocusParameters | File: ../Graphics/Light.h void CollectMembers_FocusParameters(Vector& methods) { } // class Font | File: ../UI/Font.h void CollectMembers_Font(Vector& methods) { CollectMembers_Resource(methods); } // class FontFace | File: ../UI/FontFace.h void CollectMembers_FontFace(Vector& methods) { CollectMembers_RefCounted(methods); } // class FontFaceBitmap | File: ../UI/FontFaceBitmap.h void CollectMembers_FontFaceBitmap(Vector& methods) { CollectMembers_FontFace(methods); } // class FontFaceFreeType | File: ../UI/FontFaceFreeType.h void CollectMembers_FontFaceFreeType(Vector& methods) { CollectMembers_FontFace(methods); } // struct FontGlyph | File: ../UI/FontFace.h void CollectMembers_FontGlyph(Vector& methods) { } // struct FrameInfo | File: ../Graphics/Drawable.h void CollectMembers_FrameInfo(Vector& methods) { } // class Frustum | File: ../Math/Frustum.h void CollectMembers_Frustum(Vector& methods) { } // class FrustumOctreeQuery | File: ../Graphics/OctreeQuery.h void CollectMembers_FrustumOctreeQuery(Vector& methods) { } // class GPUObject | File: ../Graphics/GPUObject.h void CollectMembers_GPUObject(Vector& methods) { } // class Geometry | File: ../Graphics/Geometry.h void CollectMembers_Geometry(Vector& methods) { CollectMembers_Object(methods); } // struct GeometryDesc | File: ../Graphics/Model.h void CollectMembers_GeometryDesc(Vector& methods) { } // struct GlyphLocation | File: ../UI/Text.h void CollectMembers_GlyphLocation(Vector& methods) { } // class Graphics | File: ../Graphics/Graphics.h void CollectMembers_Graphics(Vector& methods) { CollectMembers_Object(methods); } // class HashBase | File: ../Container/HashBase.h void CollectMembers_HashBase(Vector& methods) { } // struct HashIteratorBase | File: ../Container/HashBase.h void CollectMembers_HashIteratorBase(Vector& methods) { } // struct HashNodeBase | File: ../Container/HashBase.h void CollectMembers_HashNodeBase(Vector& methods) { } // class HiresTimer | File: ../Core/Timer.h void CollectMembers_HiresTimer(Vector& methods) { } // class Image | File: ../Resource/Image.h void CollectMembers_Image(Vector& methods) { CollectMembers_Resource(methods); } // class IndexBuffer | File: ../Graphics/IndexBuffer.h void CollectMembers_IndexBuffer(Vector& methods) { CollectMembers_Object(methods); CollectMembers_GPUObject(methods); } // struct IndexBufferDesc | File: ../Graphics/Model.h void CollectMembers_IndexBufferDesc(Vector& methods) { } // class Input | File: ../Input/Input.h void CollectMembers_Input(Vector& methods) { CollectMembers_Object(methods); } // struct InstanceData | File: ../Graphics/Batch.h void CollectMembers_InstanceData(Vector& methods) { } // class IntRect | File: ../Math/Rect.h void CollectMembers_IntRect(Vector& methods) { } // class IntVector2 | File: ../Math/Vector2.h void CollectMembers_IntVector2(Vector& methods) { } // class IntVector3 | File: ../Math/Vector3.h void CollectMembers_IntVector3(Vector& methods) { } // class JSONFile | File: ../Resource/JSONFile.h void CollectMembers_JSONFile(Vector& methods) { CollectMembers_Resource(methods); } // class JSONValue | File: ../Resource/JSONValue.h void CollectMembers_JSONValue(Vector& methods) { } // struct JoystickState | File: ../Input/Input.h void CollectMembers_JoystickState(Vector& methods) { } // class Light | File: ../Graphics/Light.h void CollectMembers_Light(Vector& methods) { CollectMembers_Drawable(methods); } // struct LightBatchQueue | File: ../Graphics/Batch.h void CollectMembers_LightBatchQueue(Vector& methods) { } // struct LightQueryResult | File: ../Graphics/View.h void CollectMembers_LightQueryResult(Vector& methods) { } // class LineEdit | File: ../UI/LineEdit.h void CollectMembers_LineEdit(Vector& methods) { CollectMembers_BorderImage(methods); } // struct LinkedListNode | File: ../Container/LinkedList.h void CollectMembers_LinkedListNode(Vector& methods) { } // class ListBase | File: ../Container/ListBase.h void CollectMembers_ListBase(Vector& methods) { } // struct ListIteratorBase | File: ../Container/ListBase.h void CollectMembers_ListIteratorBase(Vector& methods) { } // struct ListNodeBase | File: ../Container/ListBase.h void CollectMembers_ListNodeBase(Vector& methods) { } // class ListView | File: ../UI/ListView.h void CollectMembers_ListView(Vector& methods) { CollectMembers_ScrollView(methods); } // class Localization | File: ../Resource/Localization.h void CollectMembers_Localization(Vector& methods) { CollectMembers_Object(methods); } // class Log | File: ../IO/Log.h void CollectMembers_Log(Vector& methods) { CollectMembers_Object(methods); } // class LogicComponent | File: ../Scene/LogicComponent.h void CollectMembers_LogicComponent(Vector& methods) { CollectMembers_Component(methods); } // class Material | File: ../Graphics/Material.h void CollectMembers_Material(Vector& methods) { CollectMembers_Resource(methods); } // struct MaterialShaderParameter | File: ../Graphics/Material.h void CollectMembers_MaterialShaderParameter(Vector& methods) { } // class Matrix2 | File: ../Math/Matrix2.h void CollectMembers_Matrix2(Vector& methods) { } // class Matrix3 | File: ../Math/Matrix3.h void CollectMembers_Matrix3(Vector& methods) { } // class Matrix3x4 | File: ../Math/Matrix3x4.h void CollectMembers_Matrix3x4(Vector& methods) { } // class Matrix4 | File: ../Math/Matrix4.h void CollectMembers_Matrix4(Vector& methods) { } // class MemoryBuffer | File: ../IO/MemoryBuffer.h void CollectMembers_MemoryBuffer(Vector& methods) { } // class Menu | File: ../UI/Menu.h void CollectMembers_Menu(Vector& methods) { CollectMembers_Button(methods); } // class MessageBox | File: ../UI/MessageBox.h void CollectMembers_MessageBox(Vector& methods) { CollectMembers_Object(methods); } // class Model | File: ../Graphics/Model.h void CollectMembers_Model(Vector& methods) { CollectMembers_ResourceWithMetadata(methods); } // struct ModelMorph | File: ../Graphics/Model.h void CollectMembers_ModelMorph(Vector& methods) { } // class Mutex | File: ../Core/Mutex.h void CollectMembers_Mutex(Vector& methods) { } // class MutexLock | File: ../Core/Mutex.h void CollectMembers_MutexLock(Vector& methods) { } // class NamedPipe | File: ../IO/NamedPipe.h void CollectMembers_NamedPipe(Vector& methods) { CollectMembers_Object(methods); CollectMembers_AbstractFile(methods); } // struct NetworkState | File: ../Scene/ReplicationState.h void CollectMembers_NetworkState(Vector& methods) { } // class Node | File: ../Scene/Node.h void CollectMembers_Node(Vector& methods) { CollectMembers_Animatable(methods); } // struct NodeImpl | File: ../Scene/Node.h void CollectMembers_NodeImpl(Vector& methods) { } // struct NodeReplicationState | File: ../Scene/ReplicationState.h void CollectMembers_NodeReplicationState(Vector& methods) { CollectMembers_ReplicationState(methods); } // class Object | File: ../Core/Object.h void CollectMembers_Object(Vector& methods) { CollectMembers_RefCounted(methods); } // class ObjectAnimation | File: ../Scene/ObjectAnimation.h void CollectMembers_ObjectAnimation(Vector& methods) { CollectMembers_Resource(methods); } // class ObjectFactory | File: ../Core/Object.h void CollectMembers_ObjectFactory(Vector& methods) { CollectMembers_RefCounted(methods); } // struct OcclusionBatch | File: ../Graphics/OcclusionBuffer.h void CollectMembers_OcclusionBatch(Vector& methods) { } // class OcclusionBuffer | File: ../Graphics/OcclusionBuffer.h void CollectMembers_OcclusionBuffer(Vector& methods) { CollectMembers_Object(methods); } // struct OcclusionBufferData | File: ../Graphics/OcclusionBuffer.h void CollectMembers_OcclusionBufferData(Vector& methods) { } // class Octant | File: ../Graphics/Octree.h void CollectMembers_Octant(Vector& methods) { } // class Octree | File: ../Graphics/Octree.h void CollectMembers_Octree(Vector& methods) { CollectMembers_Component(methods); CollectMembers_Octant(methods); } // class OctreeQuery | File: ../Graphics/OctreeQuery.h void CollectMembers_OctreeQuery(Vector& methods) { } // struct OctreeQueryResult | File: ../Graphics/OctreeQuery.h void CollectMembers_OctreeQueryResult(Vector& methods) { } // class OggVorbisSoundStream | File: ../Audio/OggVorbisSoundStream.h void CollectMembers_OggVorbisSoundStream(Vector& methods) { CollectMembers_SoundStream(methods); } // struct PackageEntry | File: ../IO/PackageFile.h void CollectMembers_PackageEntry(Vector& methods) { } // class PackageFile | File: ../IO/PackageFile.h void CollectMembers_PackageFile(Vector& methods) { CollectMembers_Object(methods); } // struct Particle | File: ../Graphics/ParticleEmitter.h void CollectMembers_Particle(Vector& methods) { } // class ParticleEffect | File: ../Graphics/ParticleEffect.h void CollectMembers_ParticleEffect(Vector& methods) { CollectMembers_Resource(methods); } // class ParticleEmitter | File: ../Graphics/ParticleEmitter.h void CollectMembers_ParticleEmitter(Vector& methods) { CollectMembers_BillboardSet(methods); } // class Pass | File: ../Graphics/Technique.h void CollectMembers_Pass(Vector& methods) { CollectMembers_RefCounted(methods); } // struct PerThreadSceneResult | File: ../Graphics/View.h void CollectMembers_PerThreadSceneResult(Vector& methods) { } // class Plane | File: ../Math/Plane.h void CollectMembers_Plane(Vector& methods) { } // class PointOctreeQuery | File: ../Graphics/OctreeQuery.h void CollectMembers_PointOctreeQuery(Vector& methods) { } // class Polyhedron | File: ../Math/Polyhedron.h void CollectMembers_Polyhedron(Vector& methods) { } // class Profiler | File: ../Core/Profiler.h void CollectMembers_Profiler(Vector& methods) { CollectMembers_Object(methods); } // class ProfilerBlock | File: ../Core/Profiler.h void CollectMembers_ProfilerBlock(Vector& methods) { } // class ProgressBar | File: ../UI/ProgressBar.h void CollectMembers_ProgressBar(Vector& methods) { CollectMembers_BorderImage(methods); } // class Quaternion | File: ../Math/Quaternion.h void CollectMembers_Quaternion(Vector& methods) { } // class Ray | File: ../Math/Ray.h void CollectMembers_Ray(Vector& methods) { } // class RayOctreeQuery | File: ../Graphics/OctreeQuery.h void CollectMembers_RayOctreeQuery(Vector& methods) { } // struct RayQueryResult | File: ../Graphics/OctreeQuery.h void CollectMembers_RayQueryResult(Vector& methods) { } // class Rect | File: ../Math/Rect.h void CollectMembers_Rect(Vector& methods) { } // struct RefCount | File: ../Container/RefCounted.h void CollectMembers_RefCount(Vector& methods) { } // class RefCounted | File: ../Container/RefCounted.h void CollectMembers_RefCounted(Vector& methods) { } // class RenderPath | File: ../Graphics/RenderPath.h void CollectMembers_RenderPath(Vector& methods) { CollectMembers_RefCounted(methods); } // struct RenderPathCommand | File: ../Graphics/RenderPath.h void CollectMembers_RenderPathCommand(Vector& methods) { } // class RenderSurface | File: ../Graphics/RenderSurface.h void CollectMembers_RenderSurface(Vector& methods) { CollectMembers_RefCounted(methods); } // struct RenderTargetInfo | File: ../Graphics/RenderPath.h void CollectMembers_RenderTargetInfo(Vector& methods) { } // class Renderer | File: ../Graphics/Renderer.h void CollectMembers_Renderer(Vector& methods) { CollectMembers_Object(methods); } // struct ReplicationState | File: ../Scene/ReplicationState.h void CollectMembers_ReplicationState(Vector& methods) { } // class Resource | File: ../Resource/Resource.h void CollectMembers_Resource(Vector& methods) { CollectMembers_Object(methods); } // class ResourceCache | File: ../Resource/ResourceCache.h void CollectMembers_ResourceCache(Vector& methods) { CollectMembers_Object(methods); } // struct ResourceGroup | File: ../Resource/ResourceCache.h void CollectMembers_ResourceGroup(Vector& methods) { } // struct ResourceRef | File: ../Core/Variant.h void CollectMembers_ResourceRef(Vector& methods) { } // struct ResourceRefList | File: ../Core/Variant.h void CollectMembers_ResourceRefList(Vector& methods) { } // class ResourceRouter | File: ../Resource/ResourceCache.h void CollectMembers_ResourceRouter(Vector& methods) { } // class ResourceWithMetadata | File: ../Resource/Resource.h void CollectMembers_ResourceWithMetadata(Vector& methods) { CollectMembers_Resource(methods); } // class RibbonTrail | File: ../Graphics/RibbonTrail.h void CollectMembers_RibbonTrail(Vector& methods) { CollectMembers_Drawable(methods); } // class Scene | File: ../Scene/Scene.h void CollectMembers_Scene(Vector& methods) { CollectMembers_Node(methods); } // struct ScenePassInfo | File: ../Graphics/View.h void CollectMembers_ScenePassInfo(Vector& methods) { } // struct SceneReplicationState | File: ../Scene/ReplicationState.h void CollectMembers_SceneReplicationState(Vector& methods) { CollectMembers_ReplicationState(methods); } // class SceneResolver | File: ../Scene/SceneResolver.h void CollectMembers_SceneResolver(Vector& methods) { } // struct ScratchBuffer | File: ../Graphics/Graphics.h void CollectMembers_ScratchBuffer(Vector& methods) { } // struct ScreenModeParams | File: ../Graphics/Graphics.h void CollectMembers_ScreenModeParams(Vector& methods) { } // class ScrollBar | File: ../UI/ScrollBar.h void CollectMembers_ScrollBar(Vector& methods) { CollectMembers_BorderImage(methods); } // class ScrollView | File: ../UI/ScrollView.h void CollectMembers_ScrollView(Vector& methods) { CollectMembers_UIElement(methods); } // class Serializable | File: ../Scene/Serializable.h void CollectMembers_Serializable(Vector& methods) { CollectMembers_Object(methods); } // class Serializer | File: ../IO/Serializer.h void CollectMembers_Serializer(Vector& methods) { } // class Shader | File: ../Graphics/Shader.h void CollectMembers_Shader(Vector& methods) { CollectMembers_Resource(methods); } // struct ShaderParameter | File: ../Graphics/ShaderVariation.h void CollectMembers_ShaderParameter(Vector& methods) { } // class ShaderParameterAnimationInfo | File: ../Graphics/Material.h void CollectMembers_ShaderParameterAnimationInfo(Vector& methods) { CollectMembers_ValueAnimationInfo(methods); } // class ShaderPrecache | File: ../Graphics/ShaderPrecache.h void CollectMembers_ShaderPrecache(Vector& methods) { CollectMembers_Object(methods); } // class ShaderVariation | File: ../Graphics/ShaderVariation.h void CollectMembers_ShaderVariation(Vector& methods) { CollectMembers_RefCounted(methods); CollectMembers_GPUObject(methods); } // struct ShadowBatchQueue | File: ../Graphics/Batch.h void CollectMembers_ShadowBatchQueue(Vector& methods) { } // class Skeleton | File: ../Graphics/Skeleton.h void CollectMembers_Skeleton(Vector& methods) { } // class Skybox | File: ../Graphics/Skybox.h void CollectMembers_Skybox(Vector& methods) { CollectMembers_StaticModel(methods); } // class Slider | File: ../UI/Slider.h void CollectMembers_Slider(Vector& methods) { CollectMembers_BorderImage(methods); } // class SmoothedTransform | File: ../Scene/SmoothedTransform.h void CollectMembers_SmoothedTransform(Vector& methods) { CollectMembers_Component(methods); } // class Sound | File: ../Audio/Sound.h void CollectMembers_Sound(Vector& methods) { CollectMembers_ResourceWithMetadata(methods); } // class SoundListener | File: ../Audio/SoundListener.h void CollectMembers_SoundListener(Vector& methods) { CollectMembers_Component(methods); } // class SoundSource | File: ../Audio/SoundSource.h void CollectMembers_SoundSource(Vector& methods) { CollectMembers_Component(methods); } // class SoundSource3D | File: ../Audio/SoundSource3D.h void CollectMembers_SoundSource3D(Vector& methods) { CollectMembers_SoundSource(methods); } // class SoundStream | File: ../Audio/SoundStream.h void CollectMembers_SoundStream(Vector& methods) { CollectMembers_RefCounted(methods); } // struct SourceBatch | File: ../Graphics/Drawable.h void CollectMembers_SourceBatch(Vector& methods) { } // class Sphere | File: ../Math/Sphere.h void CollectMembers_Sphere(Vector& methods) { } // class SphereOctreeQuery | File: ../Graphics/OctreeQuery.h void CollectMembers_SphereOctreeQuery(Vector& methods) { } // class Spline | File: ../Core/Spline.h void CollectMembers_Spline(Vector& methods) { } // class SplinePath | File: ../Scene/SplinePath.h void CollectMembers_SplinePath(Vector& methods) { CollectMembers_Component(methods); } // class Sprite | File: ../UI/Sprite.h void CollectMembers_Sprite(Vector& methods) { CollectMembers_UIElement(methods); } // class StaticModel | File: ../Graphics/StaticModel.h void CollectMembers_StaticModel(Vector& methods) { CollectMembers_Drawable(methods); } // struct StaticModelGeometryData | File: ../Graphics/StaticModel.h void CollectMembers_StaticModelGeometryData(Vector& methods) { } // class StaticModelGroup | File: ../Graphics/StaticModelGroup.h void CollectMembers_StaticModelGroup(Vector& methods) { CollectMembers_StaticModel(methods); } // struct StoredLogMessage | File: ../IO/Log.h void CollectMembers_StoredLogMessage(Vector& methods) { } // class String | File: ../Container/Str.h void CollectMembers_String(Vector& methods) { } // class StringHash | File: ../Math/StringHash.h void CollectMembers_StringHash(Vector& methods) { } // class StringHashRegister | File: ../Core/StringHashRegister.h void CollectMembers_StringHashRegister(Vector& methods) { } // class Technique | File: ../Graphics/Technique.h void CollectMembers_Technique(Vector& methods) { CollectMembers_Resource(methods); } // struct TechniqueEntry | File: ../Graphics/Material.h void CollectMembers_TechniqueEntry(Vector& methods) { } // class Terrain | File: ../Graphics/Terrain.h void CollectMembers_Terrain(Vector& methods) { CollectMembers_Component(methods); } // class TerrainPatch | File: ../Graphics/TerrainPatch.h void CollectMembers_TerrainPatch(Vector& methods) { CollectMembers_Drawable(methods); } // class Text | File: ../UI/Text.h void CollectMembers_Text(Vector& methods) { CollectMembers_UISelectable(methods); } // class Text3D | File: ../UI/Text3D.h void CollectMembers_Text3D(Vector& methods) { CollectMembers_Drawable(methods); } // class Texture | File: ../Graphics/Texture.h void CollectMembers_Texture(Vector& methods) { CollectMembers_ResourceWithMetadata(methods); CollectMembers_GPUObject(methods); } // class Texture2D | File: ../Graphics/Texture2D.h void CollectMembers_Texture2D(Vector& methods) { CollectMembers_Texture(methods); } // class Texture2DArray | File: ../Graphics/Texture2DArray.h void CollectMembers_Texture2DArray(Vector& methods) { CollectMembers_Texture(methods); } // class Texture3D | File: ../Graphics/Texture3D.h void CollectMembers_Texture3D(Vector& methods) { CollectMembers_Texture(methods); } // class TextureCube | File: ../Graphics/TextureCube.h void CollectMembers_TextureCube(Vector& methods) { CollectMembers_Texture(methods); } // struct TextureFrame | File: ../Graphics/ParticleEffect.h void CollectMembers_TextureFrame(Vector& methods) { } // class Thread | File: ../Core/Thread.h void CollectMembers_Thread(Vector& methods) { } // class Time | File: ../Core/Timer.h void CollectMembers_Time(Vector& methods) { CollectMembers_Object(methods); } // class Timer | File: ../Core/Timer.h void CollectMembers_Timer(Vector& methods) { } // class ToolTip | File: ../UI/ToolTip.h void CollectMembers_ToolTip(Vector& methods) { CollectMembers_UIElement(methods); } // struct TouchState | File: ../Input/Input.h void CollectMembers_TouchState(Vector& methods) { } // struct TrailPoint | File: ../Graphics/RibbonTrail.h void CollectMembers_TrailPoint(Vector& methods) { } // class TypeInfo | File: ../Core/Object.h void CollectMembers_TypeInfo(Vector& methods) { } // class UI | File: ../UI/UI.h void CollectMembers_UI(Vector& methods) { CollectMembers_Object(methods); } // class UIBatch | File: ../UI/UIBatch.h void CollectMembers_UIBatch(Vector& methods) { } // class UIComponent | File: ../UI/UIComponent.h void CollectMembers_UIComponent(Vector& methods) { CollectMembers_Component(methods); } // class UIElement | File: ../UI/UIElement.h void CollectMembers_UIElement(Vector& methods) { CollectMembers_Animatable(methods); } // class UISelectable | File: ../UI/UISelectable.h void CollectMembers_UISelectable(Vector& methods) { CollectMembers_UIElement(methods); } // class UnknownComponent | File: ../Scene/UnknownComponent.h void CollectMembers_UnknownComponent(Vector& methods) { CollectMembers_Component(methods); } // struct VAnimEventFrame | File: ../Scene/ValueAnimation.h void CollectMembers_VAnimEventFrame(Vector& methods) { } // struct VAnimKeyFrame | File: ../Scene/ValueAnimation.h void CollectMembers_VAnimKeyFrame(Vector& methods) { } // class ValueAnimation | File: ../Scene/ValueAnimation.h void CollectMembers_ValueAnimation(Vector& methods) { CollectMembers_Resource(methods); } // class ValueAnimationInfo | File: ../Scene/ValueAnimationInfo.h void CollectMembers_ValueAnimationInfo(Vector& methods) { CollectMembers_RefCounted(methods); } // class Variant | File: ../Core/Variant.h void CollectMembers_Variant(Vector& methods) { } // class Vector2 | File: ../Math/Vector2.h void CollectMembers_Vector2(Vector& methods) { } // class Vector3 | File: ../Math/Vector3.h void CollectMembers_Vector3(Vector& methods) { } // class Vector4 | File: ../Math/Vector4.h void CollectMembers_Vector4(Vector& methods) { } // class VectorBase | File: ../Container/VectorBase.h void CollectMembers_VectorBase(Vector& methods) { } // class VectorBuffer | File: ../IO/VectorBuffer.h void CollectMembers_VectorBuffer(Vector& methods) { CollectMembers_AbstractFile(methods); } // class VertexBuffer | File: ../Graphics/VertexBuffer.h void CollectMembers_VertexBuffer(Vector& methods) { CollectMembers_Object(methods); CollectMembers_GPUObject(methods); } // struct VertexBufferDesc | File: ../Graphics/Model.h void CollectMembers_VertexBufferDesc(Vector& methods) { } // struct VertexBufferMorph | File: ../Graphics/Model.h void CollectMembers_VertexBufferMorph(Vector& methods) { } // struct VertexElement | File: ../Graphics/GraphicsDefs.h void CollectMembers_VertexElement(Vector& methods) { } // class View | File: ../Graphics/View.h void CollectMembers_View(Vector& methods) { CollectMembers_Object(methods); } // class View3D | File: ../UI/View3D.h void CollectMembers_View3D(Vector& methods) { CollectMembers_Window(methods); } // class Viewport | File: ../Graphics/Viewport.h void CollectMembers_Viewport(Vector& methods) { CollectMembers_Object(methods); } // class WString | File: ../Container/Str.h void CollectMembers_WString(Vector& methods) { } // class Window | File: ../UI/Window.h void CollectMembers_Window(Vector& methods) { CollectMembers_BorderImage(methods); } // struct WindowModeParams | File: ../Graphics/Graphics.h void CollectMembers_WindowModeParams(Vector& methods) { } // struct WorkItem | File: ../Core/WorkQueue.h void CollectMembers_WorkItem(Vector& methods) { } // class WorkQueue | File: ../Core/WorkQueue.h void CollectMembers_WorkQueue(Vector& methods) { CollectMembers_Object(methods); } // class XMLElement | File: ../Resource/XMLElement.h void CollectMembers_XMLElement(Vector& methods) { } // class XMLFile | File: ../Resource/XMLFile.h void CollectMembers_XMLFile(Vector& methods) { CollectMembers_Resource(methods); } // class XPathQuery | File: ../Resource/XMLElement.h void CollectMembers_XPathQuery(Vector& methods) { } // class XPathResultSet | File: ../Resource/XMLElement.h void CollectMembers_XPathResultSet(Vector& methods) { } // class Zone | File: ../Graphics/Zone.h void CollectMembers_Zone(Vector& methods) { CollectMembers_Drawable(methods); } #ifdef URHO3D_DATABASE // class Database | File: ../Database/Database.h void CollectMembers_Database(Vector& methods) { CollectMembers_Object(methods); } #endif // def URHO3D_DATABASE #ifdef URHO3D_IK // class IKConstraint | File: ../IK/IKConstraint.h void CollectMembers_IKConstraint(Vector& methods) { CollectMembers_Component(methods); } // class IKEffector | File: ../IK/IKEffector.h void CollectMembers_IKEffector(Vector& methods) { CollectMembers_Component(methods); } // class IKSolver | File: ../IK/IKSolver.h void CollectMembers_IKSolver(Vector& methods) { CollectMembers_Component(methods); } #endif // def URHO3D_IK #ifdef URHO3D_NAVIGATION // class CrowdAgent | File: ../Navigation/CrowdAgent.h void CollectMembers_CrowdAgent(Vector& methods) { CollectMembers_Component(methods); } // class CrowdManager | File: ../Navigation/CrowdManager.h void CollectMembers_CrowdManager(Vector& methods) { CollectMembers_Component(methods); } // struct CrowdObstacleAvoidanceParams | File: ../Navigation/CrowdManager.h void CollectMembers_CrowdObstacleAvoidanceParams(Vector& methods) { } // struct DynamicNavBuildData | File: ../Navigation/NavBuildData.h void CollectMembers_DynamicNavBuildData(Vector& methods) { } // class DynamicNavigationMesh | File: ../Navigation/DynamicNavigationMesh.h void CollectMembers_DynamicNavigationMesh(Vector& methods) { CollectMembers_NavigationMesh(methods); } // class NavArea | File: ../Navigation/NavArea.h void CollectMembers_NavArea(Vector& methods) { CollectMembers_Component(methods); } // struct NavAreaStub | File: ../Navigation/NavBuildData.h void CollectMembers_NavAreaStub(Vector& methods) { } // struct NavBuildData | File: ../Navigation/NavBuildData.h void CollectMembers_NavBuildData(Vector& methods) { } // class Navigable | File: ../Navigation/Navigable.h void CollectMembers_Navigable(Vector& methods) { CollectMembers_Component(methods); } // struct NavigationGeometryInfo | File: ../Navigation/NavigationMesh.h void CollectMembers_NavigationGeometryInfo(Vector& methods) { } // class NavigationMesh | File: ../Navigation/NavigationMesh.h void CollectMembers_NavigationMesh(Vector& methods) { CollectMembers_Component(methods); } // struct NavigationPathPoint | File: ../Navigation/NavigationMesh.h void CollectMembers_NavigationPathPoint(Vector& methods) { } // class Obstacle | File: ../Navigation/Obstacle.h void CollectMembers_Obstacle(Vector& methods) { CollectMembers_Component(methods); } // class OffMeshConnection | File: ../Navigation/OffMeshConnection.h void CollectMembers_OffMeshConnection(Vector& methods) { CollectMembers_Component(methods); } // struct SimpleNavBuildData | File: ../Navigation/NavBuildData.h void CollectMembers_SimpleNavBuildData(Vector& methods) { CollectMembers_NavBuildData(methods); } #endif // def URHO3D_NAVIGATION #ifdef URHO3D_NETWORK // class Connection | File: ../Network/Connection.h void CollectMembers_Connection(Vector& methods) { CollectMembers_Object(methods); } // class HttpRequest | File: ../Network/HttpRequest.h void CollectMembers_HttpRequest(Vector& methods) { CollectMembers_RefCounted(methods); CollectMembers_Deserializer(methods); CollectMembers_Thread(methods); } // class Network | File: ../Network/Network.h void CollectMembers_Network(Vector& methods) { CollectMembers_Object(methods); } // class NetworkPriority | File: ../Network/NetworkPriority.h void CollectMembers_NetworkPriority(Vector& methods) { CollectMembers_Component(methods); } // struct PackageDownload | File: ../Network/Connection.h void CollectMembers_PackageDownload(Vector& methods) { } // struct PackageUpload | File: ../Network/Connection.h void CollectMembers_PackageUpload(Vector& methods) { } // struct RemoteEvent | File: ../Network/Connection.h void CollectMembers_RemoteEvent(Vector& methods) { } #endif // def URHO3D_NETWORK #ifdef URHO3D_PHYSICS // struct CollisionGeometryData | File: ../Physics/CollisionShape.h void CollectMembers_CollisionGeometryData(Vector& methods) { CollectMembers_RefCounted(methods); } // class CollisionShape | File: ../Physics/CollisionShape.h void CollectMembers_CollisionShape(Vector& methods) { CollectMembers_Component(methods); } // class Constraint | File: ../Physics/Constraint.h void CollectMembers_Constraint(Vector& methods) { CollectMembers_Component(methods); } // struct ConvexData | File: ../Physics/CollisionShape.h void CollectMembers_ConvexData(Vector& methods) { CollectMembers_CollisionGeometryData(methods); } // struct DelayedWorldTransform | File: ../Physics/PhysicsWorld.h void CollectMembers_DelayedWorldTransform(Vector& methods) { } // struct GImpactMeshData | File: ../Physics/CollisionShape.h void CollectMembers_GImpactMeshData(Vector& methods) { CollectMembers_CollisionGeometryData(methods); } // struct HeightfieldData | File: ../Physics/CollisionShape.h void CollectMembers_HeightfieldData(Vector& methods) { CollectMembers_CollisionGeometryData(methods); } // struct ManifoldPair | File: ../Physics/PhysicsWorld.h void CollectMembers_ManifoldPair(Vector& methods) { } // struct PhysicsRaycastResult | File: ../Physics/PhysicsWorld.h void CollectMembers_PhysicsRaycastResult(Vector& methods) { } // class PhysicsWorld | File: ../Physics/PhysicsWorld.h void CollectMembers_PhysicsWorld(Vector& methods) { CollectMembers_Component(methods); } // struct PhysicsWorldConfig | File: ../Physics/PhysicsWorld.h void CollectMembers_PhysicsWorldConfig(Vector& methods) { } // class RaycastVehicle | File: ../Physics/RaycastVehicle.h void CollectMembers_RaycastVehicle(Vector& methods) { CollectMembers_LogicComponent(methods); } // class RigidBody | File: ../Physics/RigidBody.h void CollectMembers_RigidBody(Vector& methods) { CollectMembers_Component(methods); } // struct TriangleMeshData | File: ../Physics/CollisionShape.h void CollectMembers_TriangleMeshData(Vector& methods) { CollectMembers_CollisionGeometryData(methods); } #endif // def URHO3D_PHYSICS #ifdef URHO3D_URHO2D // class AnimatedSprite2D | File: ../Urho2D/AnimatedSprite2D.h void CollectMembers_AnimatedSprite2D(Vector& methods) { CollectMembers_StaticSprite2D(methods); } // class AnimationSet2D | File: ../Urho2D/AnimationSet2D.h void CollectMembers_AnimationSet2D(Vector& methods) { CollectMembers_Resource(methods); } // class CollisionBox2D | File: ../Urho2D/CollisionBox2D.h void CollectMembers_CollisionBox2D(Vector& methods) { CollectMembers_CollisionShape2D(methods); } // class CollisionChain2D | File: ../Urho2D/CollisionChain2D.h void CollectMembers_CollisionChain2D(Vector& methods) { CollectMembers_CollisionShape2D(methods); } // class CollisionCircle2D | File: ../Urho2D/CollisionCircle2D.h void CollectMembers_CollisionCircle2D(Vector& methods) { CollectMembers_CollisionShape2D(methods); } // class CollisionEdge2D | File: ../Urho2D/CollisionEdge2D.h void CollectMembers_CollisionEdge2D(Vector& methods) { CollectMembers_CollisionShape2D(methods); } // class CollisionPolygon2D | File: ../Urho2D/CollisionPolygon2D.h void CollectMembers_CollisionPolygon2D(Vector& methods) { CollectMembers_CollisionShape2D(methods); } // class CollisionShape2D | File: ../Urho2D/CollisionShape2D.h void CollectMembers_CollisionShape2D(Vector& methods) { CollectMembers_Component(methods); } // class Constraint2D | File: ../Urho2D/Constraint2D.h void CollectMembers_Constraint2D(Vector& methods) { CollectMembers_Component(methods); } // class ConstraintDistance2D | File: ../Urho2D/ConstraintDistance2D.h void CollectMembers_ConstraintDistance2D(Vector& methods) { CollectMembers_Constraint2D(methods); } // class ConstraintFriction2D | File: ../Urho2D/ConstraintFriction2D.h void CollectMembers_ConstraintFriction2D(Vector& methods) { CollectMembers_Constraint2D(methods); } // class ConstraintGear2D | File: ../Urho2D/ConstraintGear2D.h void CollectMembers_ConstraintGear2D(Vector& methods) { CollectMembers_Constraint2D(methods); } // class ConstraintMotor2D | File: ../Urho2D/ConstraintMotor2D.h void CollectMembers_ConstraintMotor2D(Vector& methods) { CollectMembers_Constraint2D(methods); } // class ConstraintMouse2D | File: ../Urho2D/ConstraintMouse2D.h void CollectMembers_ConstraintMouse2D(Vector& methods) { CollectMembers_Constraint2D(methods); } // class ConstraintPrismatic2D | File: ../Urho2D/ConstraintPrismatic2D.h void CollectMembers_ConstraintPrismatic2D(Vector& methods) { CollectMembers_Constraint2D(methods); } // class ConstraintPulley2D | File: ../Urho2D/ConstraintPulley2D.h void CollectMembers_ConstraintPulley2D(Vector& methods) { CollectMembers_Constraint2D(methods); } // class ConstraintRevolute2D | File: ../Urho2D/ConstraintRevolute2D.h void CollectMembers_ConstraintRevolute2D(Vector& methods) { CollectMembers_Constraint2D(methods); } // class ConstraintRope2D | File: ../Urho2D/ConstraintRope2D.h void CollectMembers_ConstraintRope2D(Vector& methods) { CollectMembers_Constraint2D(methods); } // class ConstraintWeld2D | File: ../Urho2D/ConstraintWeld2D.h void CollectMembers_ConstraintWeld2D(Vector& methods) { CollectMembers_Constraint2D(methods); } // class ConstraintWheel2D | File: ../Urho2D/ConstraintWheel2D.h void CollectMembers_ConstraintWheel2D(Vector& methods) { CollectMembers_Constraint2D(methods); } // struct DelayedWorldTransform2D | File: ../Urho2D/PhysicsWorld2D.h void CollectMembers_DelayedWorldTransform2D(Vector& methods) { } // class Drawable2D | File: ../Urho2D/Drawable2D.h void CollectMembers_Drawable2D(Vector& methods) { CollectMembers_Drawable(methods); } // struct Particle2D | File: ../Urho2D/ParticleEmitter2D.h void CollectMembers_Particle2D(Vector& methods) { } // class ParticleEffect2D | File: ../Urho2D/ParticleEffect2D.h void CollectMembers_ParticleEffect2D(Vector& methods) { CollectMembers_Resource(methods); } // class ParticleEmitter2D | File: ../Urho2D/ParticleEmitter2D.h void CollectMembers_ParticleEmitter2D(Vector& methods) { CollectMembers_Drawable2D(methods); } // struct PhysicsRaycastResult2D | File: ../Urho2D/PhysicsWorld2D.h void CollectMembers_PhysicsRaycastResult2D(Vector& methods) { } // class PhysicsWorld2D | File: ../Urho2D/PhysicsWorld2D.h void CollectMembers_PhysicsWorld2D(Vector& methods) { CollectMembers_Component(methods); } // class PropertySet2D | File: ../Urho2D/TileMapDefs2D.h void CollectMembers_PropertySet2D(Vector& methods) { CollectMembers_RefCounted(methods); } // class Renderer2D | File: ../Urho2D/Renderer2D.h void CollectMembers_Renderer2D(Vector& methods) { CollectMembers_Drawable(methods); } // class RigidBody2D | File: ../Urho2D/RigidBody2D.h void CollectMembers_RigidBody2D(Vector& methods) { CollectMembers_Component(methods); } // struct SourceBatch2D | File: ../Urho2D/Drawable2D.h void CollectMembers_SourceBatch2D(Vector& methods) { } // class Sprite2D | File: ../Urho2D/Sprite2D.h void CollectMembers_Sprite2D(Vector& methods) { CollectMembers_Resource(methods); } // class SpriteSheet2D | File: ../Urho2D/SpriteSheet2D.h void CollectMembers_SpriteSheet2D(Vector& methods) { CollectMembers_Resource(methods); } // class StaticSprite2D | File: ../Urho2D/StaticSprite2D.h void CollectMembers_StaticSprite2D(Vector& methods) { CollectMembers_Drawable2D(methods); } // class StretchableSprite2D | File: ../Urho2D/StretchableSprite2D.h void CollectMembers_StretchableSprite2D(Vector& methods) { CollectMembers_StaticSprite2D(methods); } // class Tile2D | File: ../Urho2D/TileMapDefs2D.h void CollectMembers_Tile2D(Vector& methods) { CollectMembers_RefCounted(methods); } // class TileMap2D | File: ../Urho2D/TileMap2D.h void CollectMembers_TileMap2D(Vector& methods) { CollectMembers_Component(methods); } // struct TileMapInfo2D | File: ../Urho2D/TileMapDefs2D.h void CollectMembers_TileMapInfo2D(Vector& methods) { } // class TileMapLayer2D | File: ../Urho2D/TileMapLayer2D.h void CollectMembers_TileMapLayer2D(Vector& methods) { CollectMembers_Component(methods); } // class TileMapObject2D | File: ../Urho2D/TileMapDefs2D.h void CollectMembers_TileMapObject2D(Vector& methods) { CollectMembers_RefCounted(methods); } // class TmxFile2D | File: ../Urho2D/TmxFile2D.h void CollectMembers_TmxFile2D(Vector& methods) { CollectMembers_Resource(methods); } // class TmxImageLayer2D | File: ../Urho2D/TmxFile2D.h void CollectMembers_TmxImageLayer2D(Vector& methods) { CollectMembers_TmxLayer2D(methods); } // class TmxLayer2D | File: ../Urho2D/TmxFile2D.h void CollectMembers_TmxLayer2D(Vector& methods) { CollectMembers_RefCounted(methods); } // class TmxObjectGroup2D | File: ../Urho2D/TmxFile2D.h void CollectMembers_TmxObjectGroup2D(Vector& methods) { CollectMembers_TmxLayer2D(methods); } // class TmxTileLayer2D | File: ../Urho2D/TmxFile2D.h void CollectMembers_TmxTileLayer2D(Vector& methods) { CollectMembers_TmxLayer2D(methods); } // struct Vertex2D | File: ../Urho2D/Drawable2D.h void CollectMembers_Vertex2D(Vector& methods) { } // struct ViewBatchInfo2D | File: ../Urho2D/Renderer2D.h void CollectMembers_ViewBatchInfo2D(Vector& methods) { } #endif // def URHO3D_URHO2D } // namespace Urho3D