// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "Urho2DParticle.h" #include URHO3D_DEFINE_APPLICATION_MAIN(Urho2DParticle) Urho2DParticle::Urho2DParticle(Context* context) : Sample(context) { } void Urho2DParticle::Start() { // Execute base class startup Sample::Start(); // Set mouse visible Input* input = GetSubsystem(); input->SetMouseVisible(true); // Create the scene content CreateScene(); // Create the UI content CreateInstructions(); // Setup the viewport for displaying the scene SetupViewport(); // Hook up to the frame update events SubscribeToEvents(); // Set the mouse mode to use in the sample Sample::InitMouseMode(MM_FREE); } void Urho2DParticle::CreateScene() { scene_ = new Scene(context_); scene_->CreateComponent(); // Create camera node cameraNode_ = scene_->CreateChild("Camera"); // Set camera's position cameraNode_->SetPosition(Vector3(0.0f, 0.0f, -10.0f)); Camera* camera = cameraNode_->CreateComponent(); camera->SetOrthographic(true); Graphics* graphics = GetSubsystem(); camera->SetOrthoSize((float)graphics->GetHeight() * PIXEL_SIZE); camera->SetZoom(1.2f * Min((float)graphics->GetWidth() / 1280.0f, (float)graphics->GetHeight() / 800.0f)); // Set zoom according to user's resolution to ensure full visibility (initial zoom (1.2) is set for full visibility at 1280x800 resolution) ResourceCache* cache = GetSubsystem(); ParticleEffect2D* particleEffect = cache->GetResource("Urho2D/sun.pex"); if (!particleEffect) return; particleNode_ = scene_->CreateChild("ParticleEmitter2D"); ParticleEmitter2D* particleEmitter = particleNode_->CreateComponent(); particleEmitter->SetEffect(particleEffect); ParticleEffect2D* greenSpiralEffect = cache->GetResource("Urho2D/greenspiral.pex"); if (!greenSpiralEffect) return; Node* greenSpiralNode = scene_->CreateChild("GreenSpiral"); ParticleEmitter2D* greenSpiralEmitter = greenSpiralNode->CreateComponent(); greenSpiralEmitter->SetEffect(greenSpiralEffect); } void Urho2DParticle::CreateInstructions() { ResourceCache* cache = GetSubsystem(); UI* ui = GetSubsystem(); // Construct new Text object, set string to display and font to use Text* instructionText = ui->GetRoot()->CreateChild(); instructionText->SetText("Use mouse/touch to move the particle."); instructionText->SetFont(cache->GetResource("Fonts/Anonymous Pro.ttf"), 15); // Position the text relative to the screen center instructionText->SetHorizontalAlignment(HA_CENTER); instructionText->SetVerticalAlignment(VA_CENTER); instructionText->SetPosition(0, ui->GetRoot()->GetHeight() / 4); } void Urho2DParticle::SetupViewport() { Renderer* renderer = GetSubsystem(); // Set up a viewport to the Renderer subsystem so that the 3D scene can be seen SharedPtr viewport(new Viewport(context_, scene_, cameraNode_->GetComponent())); renderer->SetViewport(0, viewport); } void Urho2DParticle::SubscribeToEvents() { SubscribeToEvent(E_MOUSEMOVE, URHO3D_HANDLER(Urho2DParticle, HandleMouseMove)); if (touchEnabled_) SubscribeToEvent(E_TOUCHMOVE, URHO3D_HANDLER(Urho2DParticle, HandleMouseMove)); // Unsubscribe the SceneUpdate event from base class to prevent camera pitch and yaw in 2D sample UnsubscribeFromEvent(E_SCENEUPDATE); } void Urho2DParticle::HandleMouseMove(StringHash eventType, VariantMap& eventData) { if (particleNode_) { using namespace MouseMove; float x = (float)eventData[P_X].GetInt(); float y = (float)eventData[P_Y].GetInt(); Graphics* graphics = GetSubsystem(); Camera* camera = cameraNode_->GetComponent(); particleNode_->SetPosition(camera->ScreenToWorldPoint(Vector3(x / graphics->GetWidth(), y / graphics->GetHeight(), 10.0f))); } }