// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "Sample.h" /// Localization example. /// This sample demonstrates: /// - Loading a collection of strings from JSON-files /// - Creating text elements that automatically translates itself by changing the language /// - The manually reaction to change language class L10n : public Sample { URHO3D_OBJECT(L10n, Sample); public: /// Construct. L10n(Context* context); /// Setup after engine initialization and before running the main loop. virtual void Start() override; private: // Load strings from JSON files and subscribe to the change language event void InitLocalizationSystem(); // Init the 3D space void CreateScene(); // Init the user interface void CreateGUI(); /// Handle the logic update event. void HandleUpdate(StringHash eventType, VariantMap& eventData); // Handle the change language event. void HandleChangeLanguage(StringHash eventType, VariantMap& eventData); // Hook up to the buttons pressing void HandleChangeLangButtonPressed(StringHash eventType, VariantMap& eventData); void HandleQuitButtonPressed(StringHash eventType, VariantMap& eventData); };