// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include using namespace Urho3D; /// Urho3DPlayer application runs a script specified on the command line. class Urho3DPlayer : public Application { URHO3D_OBJECT(Urho3DPlayer, Application); public: /// Construct. Urho3DPlayer(Context* context); /// Setup before engine initialization. Verify that a script file has been specified. virtual void Setup() override; /// Setup after engine initialization. Load the script and execute its start function. virtual void Start() override; /// Cleanup after the main loop. Run the script's stop function if it exists. virtual void Stop() override; private: /// Handle reload start of the script file. void HandleScriptReloadStarted(StringHash eventType, VariantMap& eventData); /// Handle reload success of the script file. void HandleScriptReloadFinished(StringHash eventType, VariantMap& eventData); /// Handle reload failure of the script file. void HandleScriptReloadFailed(StringHash eventType, VariantMap& eventData); /// Parse script file name from the first argument. void GetScriptFileName(); /// Script file name. String scriptFileName_; /// Flag whether CommandLine.txt was already successfully read. bool commandLineRead_; #ifdef URHO3D_ANGELSCRIPT /// Script file. SharedPtr scriptFile_; #endif };