// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #ifdef URHO3D_IS_BUILDING #include "Urho3D.h" #else #include #endif #include namespace Urho3D { struct AllocatorBlock; struct AllocatorNode; /// %Allocator memory block. struct AllocatorBlock { /// Size of a node. unsigned nodeSize_; /// Number of nodes in this block. unsigned capacity_; /// First free node. AllocatorNode* free_; /// Next allocator block. AllocatorBlock* next_; /// Nodes follow. }; /// %Allocator node. struct AllocatorNode { /// Next free node. AllocatorNode* next_; /// Data follows. }; /// Initialize a fixed-size allocator with the node size and initial capacity. URHO3D_API AllocatorBlock* AllocatorInitialize(unsigned nodeSize, unsigned initialCapacity = 1); /// Uninitialize a fixed-size allocator. Frees all blocks in the chain. URHO3D_API void AllocatorUninitialize(AllocatorBlock* allocator); /// Reserve a node. Creates a new block if necessary. URHO3D_API void* AllocatorReserve(AllocatorBlock* allocator); /// Free a node. Does not free any blocks. URHO3D_API void AllocatorFree(AllocatorBlock* allocator, void* ptr); /// %Allocator template class. Allocates objects of a specific class. template class Allocator { public: /// Construct. Allocator(unsigned initialCapacity = 0) : allocator_(nullptr) { if (initialCapacity) allocator_ = AllocatorInitialize((unsigned)sizeof(T), initialCapacity); } /// Destruct. ~Allocator() { AllocatorUninitialize(allocator_); } /// Reserve and default-construct an object. T* Reserve() { if (!allocator_) allocator_ = AllocatorInitialize((unsigned)sizeof(T)); T* newObject = static_cast(AllocatorReserve(allocator_)); new(newObject) T(); return newObject; } /// Reserve and copy-construct an object. T* Reserve(const T& object) { if (!allocator_) allocator_ = AllocatorInitialize((unsigned)sizeof(T)); T* newObject = static_cast(AllocatorReserve(allocator_)); new(newObject) T(object); return newObject; } /// Destruct and free an object. void Free(T* object) { (object)->~T(); AllocatorFree(allocator_, object); } private: /// Prevent copy construction. Allocator(const Allocator& rhs); /// Prevent assignment. Allocator& operator =(const Allocator& rhs); /// Allocator block. AllocatorBlock* allocator_; }; }