// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../Core/Object.h" namespace Urho3D { /// New screen mode set. URHO3D_EVENT(E_SCREENMODE, ScreenMode) { URHO3D_PARAM(P_WIDTH, Width); // int URHO3D_PARAM(P_HEIGHT, Height); // int URHO3D_PARAM(P_FULLSCREEN, Fullscreen); // bool URHO3D_PARAM(P_BORDERLESS, Borderless); // bool URHO3D_PARAM(P_RESIZABLE, Resizable); // bool URHO3D_PARAM(P_HIGHDPI, HighDPI); // bool URHO3D_PARAM(P_MONITOR, Monitor); // int URHO3D_PARAM(P_REFRESHRATE, RefreshRate); // int } /// Window position changed. URHO3D_EVENT(E_WINDOWPOS, WindowPos) { URHO3D_PARAM(P_X, X); // int URHO3D_PARAM(P_Y, Y); // int } /// Request for queuing rendersurfaces either in manual or always-update mode. URHO3D_EVENT(E_RENDERSURFACEUPDATE, RenderSurfaceUpdate) { } /// Frame rendering started. URHO3D_EVENT(E_BEGINRENDERING, BeginRendering) { } /// Frame rendering ended. URHO3D_EVENT(E_ENDRENDERING, EndRendering) { } /// Update of a view started. URHO3D_EVENT(E_BEGINVIEWUPDATE, BeginViewUpdate) { URHO3D_PARAM(P_VIEW, View); // View pointer URHO3D_PARAM(P_TEXTURE, Texture); // Texture pointer URHO3D_PARAM(P_SURFACE, Surface); // RenderSurface pointer URHO3D_PARAM(P_SCENE, Scene); // Scene pointer URHO3D_PARAM(P_CAMERA, Camera); // Camera pointer } /// Update of a view ended. URHO3D_EVENT(E_ENDVIEWUPDATE, EndViewUpdate) { URHO3D_PARAM(P_VIEW, View); // View pointer URHO3D_PARAM(P_TEXTURE, Texture); // Texture pointer URHO3D_PARAM(P_SURFACE, Surface); // RenderSurface pointer URHO3D_PARAM(P_SCENE, Scene); // Scene pointer URHO3D_PARAM(P_CAMERA, Camera); // Camera pointer } /// Render of a view started. URHO3D_EVENT(E_BEGINVIEWRENDER, BeginViewRender) { URHO3D_PARAM(P_VIEW, View); // View pointer URHO3D_PARAM(P_TEXTURE, Texture); // Texture pointer URHO3D_PARAM(P_SURFACE, Surface); // RenderSurface pointer URHO3D_PARAM(P_SCENE, Scene); // Scene pointer URHO3D_PARAM(P_CAMERA, Camera); // Camera pointer } /// A view has allocated its screen buffers for rendering. They can be accessed now with View::FindNamedTexture(). URHO3D_EVENT(E_VIEWBUFFERSREADY, ViewBuffersReady) { URHO3D_PARAM(P_VIEW, View); // View pointer URHO3D_PARAM(P_TEXTURE, Texture); // Texture pointer URHO3D_PARAM(P_SURFACE, Surface); // RenderSurface pointer URHO3D_PARAM(P_SCENE, Scene); // Scene pointer URHO3D_PARAM(P_CAMERA, Camera); // Camera pointer } /// A view has set global shader parameters for a new combination of vertex/pixel shaders. Custom global parameters can now be set. URHO3D_EVENT(E_VIEWGLOBALSHADERPARAMETERS, ViewGlobalShaderParameters) { URHO3D_PARAM(P_VIEW, View); // View pointer URHO3D_PARAM(P_TEXTURE, Texture); // Texture pointer URHO3D_PARAM(P_SURFACE, Surface); // RenderSurface pointer URHO3D_PARAM(P_SCENE, Scene); // Scene pointer URHO3D_PARAM(P_CAMERA, Camera); // Camera pointer } /// Render of a view ended. Its screen buffers are still accessible if needed. URHO3D_EVENT(E_ENDVIEWRENDER, EndViewRender) { URHO3D_PARAM(P_VIEW, View); // View pointer URHO3D_PARAM(P_TEXTURE, Texture); // Texture pointer URHO3D_PARAM(P_SURFACE, Surface); // RenderSurface pointer URHO3D_PARAM(P_SCENE, Scene); // Scene pointer URHO3D_PARAM(P_CAMERA, Camera); // Camera pointer } /// Render of all views is finished for the frame. URHO3D_EVENT(E_ENDALLVIEWSRENDER, EndAllViewsRender) { } /// A render path event has occurred. URHO3D_EVENT(E_RENDERPATHEVENT, RenderPathEvent) { URHO3D_PARAM(P_NAME, Name); // String } /// Graphics context has been lost. Some or all (depending on the API) GPU objects have lost their contents. URHO3D_EVENT(E_DEVICELOST, DeviceLost) { } /// Graphics context has been recreated after being lost. GPU objects in the "data lost" state can be restored now. URHO3D_EVENT(E_DEVICERESET, DeviceReset) { } }