// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../Math/Rect.h" namespace Urho3D { /// Rectangular area allocator. class URHO3D_API AreaAllocator { public: /// Default construct with empty size. AreaAllocator(); /// Construct with given width and height. AreaAllocator(int width, int height, bool fastMode = true); /// Construct with given width and height, and set the maximum it allows to grow. AreaAllocator(int width, int height, int maxWidth, int maxHeight, bool fastMode = true); /// Reset to given width and height and remove all previous allocations. void Reset(int width, int height, int maxWidth = 0, int maxHeight = 0, bool fastMode = true); /// Try to allocate an area. Return true if successful, with x & y coordinates filled. bool Allocate(int width, int height, int& x, int& y); /// Return the current width. int GetWidth() const { return size_.x_; } /// Return the current height. int GetHeight() const { return size_.y_; } /// Return whether uses fast mode. Fast mode uses a simpler allocation scheme which may waste free space, but is OK for eg. fonts. bool GetFastMode() const { return fastMode_; } private: /// Remove space from a free rectangle. Return true if the original rectangle should be erased from the free list. Not called in fast mode. bool SplitRect(unsigned freeAreaIndex, const IntRect& reserve); /// Clean up redundant free space. Not called in fast mode. void Cleanup(); /// Free rectangles. PODVector freeAreas_; /// Current size. IntVector2 size_; /// Maximum size it allows to grow. It is zero when it is not allowed to grow. IntVector2 maxSize_; /// The dimension use for next growth. Used internally. bool doubleWidth_; /// Fast mode flag. bool fastMode_; }; }