// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../Math/BoundingBox.h" #include "../Scene/Component.h" namespace Urho3D { class URHO3D_API NavArea : public Component { URHO3D_OBJECT(NavArea, Component); public: /// Construct. NavArea(Context*); /// Destruct. virtual ~NavArea() override; /// Register object factory and attributes. static void RegisterObject(Context*); /// Render debug geometry for the bounds. virtual void DrawDebugGeometry(DebugRenderer* debug, bool depthTest) override; /// Get the area id for this volume. unsigned GetAreaID() const { return (unsigned)areaID_; } /// Set the area id for this volume. void SetAreaID(unsigned newID); /// Get the bounding box of this navigation area, in local space. BoundingBox GetBoundingBox() const { return boundingBox_; } /// Set the bounding box of this area, in local space. void SetBoundingBox(const BoundingBox& bnds) { boundingBox_ = bnds; } /// Get the bounds of this navigation area in world space. BoundingBox GetWorldBoundingBox() const; private: /// Bounds of area to mark. BoundingBox boundingBox_; /// Area id to assign to the marked area. unsigned char areaID_; }; }