// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../Resource/Resource.h" #include "../Resource/JSONValue.h" namespace Urho3D { /// JSON document resource. class URHO3D_API JSONFile : public Resource { URHO3D_OBJECT(JSONFile, Resource); public: /// Construct. JSONFile(Context* context); /// Destruct. virtual ~JSONFile() override; /// Register object factory. static void RegisterObject(Context* context); /// Load resource from stream. May be called from a worker thread. Return true if successful. virtual bool BeginLoad(Deserializer& source) override; /// Save resource with default indentation (one tab). Return true if successful. virtual bool Save(Serializer& dest) const override; /// Save resource with user-defined indentation, only the first character (if any) of the string is used and the length of the string defines the character count. Return true if successful. bool Save(Serializer& dest, const String& indendation) const; /// Deserialize from a string. Return true if successful. bool FromString(const String& source); /// Return root value. JSONValue& GetRoot() { return root_; } /// Return root value. const JSONValue& GetRoot() const { return root_; } private: /// JSON root value. JSONValue root_; }; }