// Copyright (c) 2008-2023 the Urho3D project
// License: MIT
#pragma once
#include "Sample.h"
/// Moving sprites example.
/// This sample demonstrates:
/// - Adding Sprite elements to the UI
/// - Storing custom data (sprite velocity) inside UI elements
/// - Handling frame update events in which the sprites are moved
class Sprites : public Sample
{
// Enable type information.
URHO3D_OBJECT(Sprites, Sample);
public:
/// Construct.
explicit Sprites(Context* context);
/// Setup after engine initialization and before running the main loop.
void Start() override;
protected:
/// Return XML patch instructions for screen joystick layout for a specific sample app, if any.
String GetScreenJoystickPatchString() const override { return
""
" "
" "
" "
"";
}
private:
/// Construct the sprites.
void CreateSprites();
/// Move the sprites using the delta time step given.
void MoveSprites(float timeStep);
/// Subscribe to application-wide logic update events.
void SubscribeToEvents();
/// Handle the logic update event.
void HandleUpdate(StringHash eventType, VariantMap& eventData);
/// Vector to store the sprites for iterating through them.
Vector> sprites_;
};