// Copyright (c) 2008-2023 the Urho3D project
// License: MIT
#pragma once
#include "Sample.h"
namespace Urho3D
{
class Button;
class LineEdit;
class Text;
class UIElement;
}
/// Chat example
/// This sample demonstrates:
/// - Starting up a network server or connecting to it
/// - Implementing simple chat functionality with network messages
class Chat : public Sample
{
URHO3D_OBJECT(Chat, Sample);
public:
/// Construct.
explicit Chat(Context* context);
/// Setup after engine initialization and before running the main loop.
void Start() override;
protected:
/// Return XML patch instructions for screen joystick layout for a specific sample app, if any.
String GetScreenJoystickPatchString() const override { return
""
" "
" "
" "
" "
" "
" "
"";
}
private:
/// Create the UI.
void CreateUI();
/// Subscribe to log message, UI and network events.
void SubscribeToEvents();
/// Create a button to the button container.
Button* CreateButton(const String& text, int width);
/// Print chat text.
void ShowChatText(const String& row);
/// Update visibility of buttons according to connection and server status.
void UpdateButtons();
/// Handle log message event; pipe it also to the chat display.
void HandleLogMessage(StringHash eventType, VariantMap& eventData);
/// Handle pressing the send button.
void HandleSend(StringHash eventType, VariantMap& eventData);
/// Handle pressing the connect button.
void HandleConnect(StringHash eventType, VariantMap& eventData);
/// Handle pressing the disconnect button.
void HandleDisconnect(StringHash eventType, VariantMap& eventData);
/// Handle pressing the start server button.
void HandleStartServer(StringHash eventType, VariantMap& eventData);
/// Handle an incoming network message.
void HandleNetworkMessage(StringHash eventType, VariantMap& eventData);
/// Handle connection status change (just update the buttons that should be shown.)
void HandleConnectionStatus(StringHash eventType, VariantMap& eventData);
/// Strings printed so far.
Vector chatHistory_;
/// Chat text element.
SharedPtr chatHistoryText_;
/// Button container element.
SharedPtr buttonContainer_;
/// Server address / chat message line editor element.
SharedPtr textEdit_;
/// Send button.
SharedPtr