// Copyright (c) 2008-2023 the Urho3D project // License: MIT #pragma once #include "Sample.h" namespace Urho3D { class Drawable; class Node; class Scene; } /// Scene & UI load example. /// This sample demonstrates: /// - Loading a scene from a file and showing it /// - Loading a UI layout from a file and showing it /// - Subscribing to the UI layout's events class SceneAndUILoad : public Sample { URHO3D_OBJECT(SceneAndUILoad, Sample); public: /// Construct. explicit SceneAndUILoad(Context* context); /// Setup after engine initialization and before running the main loop. void Start() override; private: /// Construct the scene content. void CreateScene(); /// Construct user interface elements. void CreateUI(); /// Set up a viewport for displaying the scene. void SetupViewport(); /// Subscribe to application-wide logic update event. void SubscribeToEvents(); /// Reads input and moves the camera. void MoveCamera(float timeStep); /// Handle the logic update event. void HandleUpdate(StringHash eventType, VariantMap& eventData); /// Handle toggle button 1 being pressed. void ToggleLight1(StringHash eventType, VariantMap& eventData); /// Handle toggle button 2 being pressed. void ToggleLight2(StringHash eventType, VariantMap& eventData); };