// Copyright (c) 2008-2023 the Urho3D project // License: MIT #pragma once #include "Sample.h" namespace Urho3D { class Node; class Scene; } class Vehicle; /// Vehicle example. /// This sample demonstrates: /// - Creating a heightmap terrain with collision /// - Constructing 100 raycast vehicles /// - Defining attributes (including node and component references) of a custom component /// (Saving and loading is broken now) class RaycastVehicleDemo : public Sample { URHO3D_OBJECT(RaycastVehicleDemo, Sample); public: /// Construct. explicit RaycastVehicleDemo(Context* context); /// Setup after engine initialization and before running the main loop. void Start() override; private: /// Create static scene content. void CreateScene(); /// Create the vehicle. void CreateVehicle(); /// Construct an instruction text to the UI. void CreateInstructions(); /// Subscribe to necessary events. void SubscribeToEvents(); /// Handle application update. Set controls to vehicle. void HandleUpdate(StringHash eventType, VariantMap& eventData); /// Handle application post-update. Update camera position after vehicle has moved. void HandlePostUpdate(StringHash eventType, VariantMap& eventData); /// The controllable vehicle component. WeakPtr vehicle_; };