// Copyright (c) 2008-2023 the Urho3D project
// License: MIT
#pragma once
#include "Sample.h"
namespace Urho3D
{
class Window;
}
/// A 3D UI demonstration based on the HelloGUI sample. Renders UI alternatively
/// either to a 3D scene object using UIComponent, or directly to the backbuffer.
class Hello3DUI : public Sample
{
URHO3D_OBJECT(Hello3DUI, Sample);
public:
/// Construct.
explicit Hello3DUI(Context* context);
/// Setup after engine initialization and before running the main loop.
void Start() override;
protected:
/// Return XML patch instructions for screen joystick layout for a specific sample app, if any.
String GetScreenJoystickPatchString() const override { return
""
" "
" "
" "
"";
}
private:
/// Create and initialize a Scene.
void InitScene();
/// Create and initialize a Window control.
void InitWindow();
/// Create and add various common controls for demonstration purposes.
void InitControls();
/// Create a draggable fish button.
void CreateDraggableFish();
/// Handle drag begin for the fish button.
void HandleDragBegin(StringHash eventType, VariantMap& eventData);
/// Handle drag move for the fish button.
void HandleDragMove(StringHash eventType, VariantMap& eventData);
/// Handle drag end for the fish button.
void HandleDragEnd(StringHash eventType, VariantMap& eventData);
/// Handle any UI control being clicked.
void HandleControlClicked(StringHash eventType, VariantMap& eventData);
/// Handle close button pressed and released.
void HandleClosePressed(StringHash eventType, VariantMap& eventData);
/// Animate cube.
void HandleUpdate(StringHash, VariantMap& eventData);
/// Create 3D UI.
void Init3DUI();
/// The Scene.
SharedPtr scene_;
/// The Window.
SharedPtr window_;
/// The UI's root UIElement.
SharedPtr uiRoot_;
/// Remembered drag begin position.
IntVector2 dragBeginPosition_;
/// Root UI element of texture.
SharedPtr textureRoot_;
/// UI element with instructions.
SharedPtr instructions_;
/// Enable or disable cube rotation.
bool animateCube_;
/// Enable or disable rendering to texture.
bool renderOnCube_;
/// Draw debug information of last clicked element.
bool drawDebug_;
/// Last clicked UI element.
WeakPtr current_;
};