// Copyright (c) 2008-2023 the Urho3D project // License: MIT #pragma once #include // All Urho3D classes reside in namespace Urho3D using namespace Urho3D; const float MOVE_SPEED_X = 4.0f; const int LIFES = 3; /// Character2D component controling Imp behavior. class Character2D : public LogicComponent { URHO3D_OBJECT(Character2D, LogicComponent); public: /// Construct. explicit Character2D(Context* context); /// Register object factory and attributes. static void RegisterObject(Context* context); /// Handle update. Called by LogicComponent base class. void Update(float timeStep) override; /// Handle player state/behavior when wounded. void HandleWoundedState(float timeStep); /// Handle death of the player. void HandleDeath(); /// Flag when player is wounded. bool wounded_; /// Flag when player is dead. bool killed_; /// Timer for particle emitter duration. float timer_; /// Number of coins in the current level. int maxCoins_; /// Counter for remaining coins to pick. int remainingCoins_; /// Counter for remaining lifes. int remainingLifes_; /// Scaling factor based on tiles' aspect ratio (definitively set at tile map creation). float moveSpeedScale_; /// Camera's zoom (used to scale movement speed based on camera zoom). float zoom_; };