// Copyright (c) 2022-2023 the Dviglo project // Copyright (c) 2008-2023 the Urho3D project // License: MIT #pragma once #include "game_object.h" namespace Urho3D { class LightFlash : public GameObject { URHO3D_OBJECT(LightFlash, GameObject); public: static void RegisterObject(Context* context); LightFlash(Context* context); void FixedUpdate(float timeStep) override; }; } // namespace Urho3D