// Copyright (c) 2008-2023 the Urho3D project // License: MIT #pragma once #include "AppState_Base.h" class AppState_Benchmark01 : public AppState_Base { public: URHO3D_OBJECT(AppState_Benchmark01, AppState_Base); public: AppState_Benchmark01(U3D::Context* context) : AppState_Base(context) { name_ = "Static Scene"; } void OnEnter() override; void OnLeave() override; void HandleSceneUpdate(U3D::StringHash eventType, U3D::VariantMap& eventData); };