// Copyright (c) 2008-2023 the Urho3D project // License: MIT #pragma once #include #include namespace Urho3D { class Node; class Scene; class Sprite; } // All Urho3D classes reside in namespace Urho3D using namespace Urho3D; const float TOUCH_SENSITIVITY = 2.0f; /// Sample class, as framework for all samples. /// - Initialization of the Urho3D engine (in Application class) /// - Modify engine parameters for windowed mode and to show the class name as title /// - Create Urho3D logo at screen /// - Set custom window title and icon /// - Create Console and Debug HUD, and use F1 and F2 key to toggle them /// - Toggle rendering options from the keys 1-8 /// - Take screenshot with key 9 /// - Handle Esc key down to hide Console or exit application /// - Init touch input on mobile platform using screen joysticks (patched for each individual sample) class Sample : public Application { // Enable type information. URHO3D_OBJECT(Sample, Application); public: /// Construct. explicit Sample(Context* context); /// Setup before engine initialization. Modifies the engine parameters. void Setup() override; /// Setup after engine initialization. Creates the logo, console & debug HUD. void Start() override; /// Cleanup after the main loop. Called by Application. void Stop() override; protected: /// Return XML patch instructions for screen joystick layout for a specific sample app, if any. virtual String GetScreenJoystickPatchString() const { return String::EMPTY; } /// Initialize touch input on mobile platform. void InitTouchInput(); /// Initialize mouse mode on non-web platform. void InitMouseMode(MouseMode mode); /// Control logo visibility. void SetLogoVisible(bool enable); /// Logo sprite. SharedPtr logoSprite_; /// Scene. SharedPtr scene_; /// Camera scene node. SharedPtr cameraNode_; /// Camera yaw angle. float yaw_; /// Camera pitch angle. float pitch_; /// Flag to indicate whether touch input has been enabled. bool touchEnabled_; /// Mouse mode option to use in the sample. MouseMode useMouseMode_; private: /// Create logo. void CreateLogo(); /// Set custom window Title & Icon void SetWindowTitleAndIcon(); /// Create console and debug HUD. void CreateConsoleAndDebugHud(); /// Handle request for mouse mode on web platform. void HandleMouseModeRequest(StringHash eventType, VariantMap& eventData); /// Handle request for mouse mode change on web platform. void HandleMouseModeChange(StringHash eventType, VariantMap& eventData); /// Handle key down event to process key controls common to all samples. void HandleKeyDown(StringHash eventType, VariantMap& eventData); /// Handle key up event to process key controls common to all samples. void HandleKeyUp(StringHash eventType, VariantMap& eventData); /// Handle scene update event to control camera's pitch and yaw for all samples. void HandleSceneUpdate(StringHash eventType, VariantMap& eventData); /// Handle touch begin event to initialize touch input on desktop platform. void HandleTouchBegin(StringHash eventType, VariantMap& eventData); /// Screen joystick index for navigational controls (mobile platforms only). unsigned screenJoystickIndex_; /// Screen joystick index for settings (mobile platforms only). unsigned screenJoystickSettingsIndex_; /// Pause flag. bool paused_; }; #include "Sample.inl"