// DO NOT EDIT. This file is generated // We need register default constructors before any members to allow using in Array #include "../Precompiled.h" #include "../AngelScript/APITemplates.h" #include "../AngelScript/Generated_Includes.h" namespace Urho3D { void ASRegisterGeneratedDefaultConstructors(asIScriptEngine* engine) { // AnimationKeyFrame::AnimationKeyFrame() | File: ../Graphics/Animation.h engine->RegisterObjectBehaviour("AnimationKeyFrame", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // AnimationStateTrack::AnimationStateTrack() | File: ../Graphics/AnimationState.h engine->RegisterObjectBehaviour("AnimationStateTrack", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // AnimationTriggerPoint::AnimationTriggerPoint() | File: ../Graphics/Animation.h engine->RegisterObjectBehaviour("AnimationTriggerPoint", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // AreaAllocator::AreaAllocator() | File: ../Math/AreaAllocator.h engine->RegisterObjectBehaviour("AreaAllocator", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // AsyncProgress::AsyncProgress() | Implicitly-declared engine->RegisterObjectBehaviour("AsyncProgress", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // AttributeInfo::AttributeInfo() = default | File: ../Core/Attribute.h engine->RegisterObjectBehaviour("AttributeInfo", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // BackgroundLoadItem::BackgroundLoadItem() | Implicitly-declared engine->RegisterObjectBehaviour("BackgroundLoadItem", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // Batch::Batch() = default | File: ../Graphics/Batch.h engine->RegisterObjectBehaviour("Batch", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // BatchGroupKey::BatchGroupKey() = default | File: ../Graphics/Batch.h engine->RegisterObjectBehaviour("BatchGroupKey", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // BatchQueue::BatchQueue() | Implicitly-declared engine->RegisterObjectBehaviour("BatchQueue", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // BiasParameters::BiasParameters() = default | File: ../Graphics/Light.h engine->RegisterObjectBehaviour("BiasParameters", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // BigInt::BigInt() | File: ../Math/BigInt.h engine->RegisterObjectBehaviour("BigInt", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // BoundingBox::BoundingBox() noexcept | File: ../Math/BoundingBox.h engine->RegisterObjectBehaviour("BoundingBox", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // CascadeParameters::CascadeParameters() = default | File: ../Graphics/Light.h engine->RegisterObjectBehaviour("CascadeParameters", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // CharLocation::CharLocation() | Implicitly-declared engine->RegisterObjectBehaviour("CharLocation", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // Color::Color() noexcept | File: ../Math/Color.h engine->RegisterObjectBehaviour("Color", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // CompressedLevel::CompressedLevel() | Implicitly-declared engine->RegisterObjectBehaviour("CompressedLevel", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // Condition::Condition() | File: ../Core/Condition.h engine->RegisterObjectBehaviour("Condition", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // Controls::Controls() | File: ../Input/Controls.h engine->RegisterObjectBehaviour("Controls", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // CursorShapeInfo::CursorShapeInfo() | File: ../UI/Cursor.h engine->RegisterObjectBehaviour("CursorShapeInfo", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // DebugLine::DebugLine() = default | File: ../Graphics/DebugRenderer.h engine->RegisterObjectBehaviour("DebugLine", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // DebugTriangle::DebugTriangle() = default | File: ../Graphics/DebugRenderer.h engine->RegisterObjectBehaviour("DebugTriangle", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // Decal::Decal() | File: ../Graphics/DecalSet.h engine->RegisterObjectBehaviour("Decal", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // DecalVertex::DecalVertex() = default | File: ../Graphics/DecalSet.h engine->RegisterObjectBehaviour("DecalVertex", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // DirtyBits::DirtyBits() = default | File: ../Scene/ReplicationState.h engine->RegisterObjectBehaviour("DirtyBits", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // FileSelectorEntry::FileSelectorEntry() | Implicitly-declared engine->RegisterObjectBehaviour("FileSelectorEntry", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // FocusParameters::FocusParameters() = default | File: ../Graphics/Light.h engine->RegisterObjectBehaviour("FocusParameters", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // FontGlyph::FontGlyph() | Implicitly-declared engine->RegisterObjectBehaviour("FontGlyph", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // FrameInfo::FrameInfo() | Implicitly-declared engine->RegisterObjectBehaviour("FrameInfo", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // Frustum::Frustum() noexcept = default | File: ../Math/Frustum.h engine->RegisterObjectBehaviour("Frustum", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // GeometryDesc::GeometryDesc() | Implicitly-declared engine->RegisterObjectBehaviour("GeometryDesc", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // HashBase::HashBase() | File: ../Container/HashBase.h engine->RegisterObjectBehaviour("HashBase", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // HashIteratorBase::HashIteratorBase() | File: ../Container/HashBase.h engine->RegisterObjectBehaviour("HashIteratorBase", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // HashNodeBase::HashNodeBase() | File: ../Container/HashBase.h engine->RegisterObjectBehaviour("HashNodeBase", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // HiresTimer::HiresTimer() | File: ../Core/Timer.h engine->RegisterObjectBehaviour("HiresTimer", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // IndexBufferDesc::IndexBufferDesc() | Implicitly-declared engine->RegisterObjectBehaviour("IndexBufferDesc", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // InstanceData::InstanceData() = default | File: ../Graphics/Batch.h engine->RegisterObjectBehaviour("InstanceData", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // IntRect::IntRect() noexcept | File: ../Math/Rect.h engine->RegisterObjectBehaviour("IntRect", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // IntVector2::IntVector2() noexcept | File: ../Math/Vector2.h engine->RegisterObjectBehaviour("IntVector2", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // IntVector3::IntVector3() noexcept | File: ../Math/Vector3.h engine->RegisterObjectBehaviour("IntVector3", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // JSONValue::JSONValue() | File: ../Resource/JSONValue.h engine->RegisterObjectBehaviour("JSONValue", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // LightBatchQueue::LightBatchQueue() | Implicitly-declared engine->RegisterObjectBehaviour("LightBatchQueue", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // LightQueryResult::LightQueryResult() | Implicitly-declared engine->RegisterObjectBehaviour("LightQueryResult", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // LinkedListNode::LinkedListNode() | File: ../Container/LinkedList.h engine->RegisterObjectBehaviour("LinkedListNode", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // ListBase::ListBase() | File: ../Container/ListBase.h engine->RegisterObjectBehaviour("ListBase", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // ListIteratorBase::ListIteratorBase() | File: ../Container/ListBase.h engine->RegisterObjectBehaviour("ListIteratorBase", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // ListNodeBase::ListNodeBase() | File: ../Container/ListBase.h engine->RegisterObjectBehaviour("ListNodeBase", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // MaterialShaderParameter::MaterialShaderParameter() | Implicitly-declared engine->RegisterObjectBehaviour("MaterialShaderParameter", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // Matrix2::Matrix2() noexcept | File: ../Math/Matrix2.h engine->RegisterObjectBehaviour("Matrix2", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // Matrix3::Matrix3() noexcept | File: ../Math/Matrix3.h engine->RegisterObjectBehaviour("Matrix3", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // Matrix3x4::Matrix3x4() noexcept | File: ../Math/Matrix3x4.h engine->RegisterObjectBehaviour("Matrix3x4", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // Matrix4::Matrix4() noexcept | File: ../Math/Matrix4.h engine->RegisterObjectBehaviour("Matrix4", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // ModelMorph::ModelMorph() | Implicitly-declared engine->RegisterObjectBehaviour("ModelMorph", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // Mutex::Mutex() | File: ../Core/Mutex.h engine->RegisterObjectBehaviour("Mutex", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // NetworkState::NetworkState() | Implicitly-declared engine->RegisterObjectBehaviour("NetworkState", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // NodeImpl::NodeImpl() | Implicitly-declared engine->RegisterObjectBehaviour("NodeImpl", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // OcclusionBatch::OcclusionBatch() | Implicitly-declared engine->RegisterObjectBehaviour("OcclusionBatch", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // OcclusionBufferData::OcclusionBufferData() | Implicitly-declared engine->RegisterObjectBehaviour("OcclusionBufferData", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // OctreeQueryResult::OctreeQueryResult() | File: ../Graphics/OctreeQuery.h engine->RegisterObjectBehaviour("OctreeQueryResult", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // Particle::Particle() | Implicitly-declared engine->RegisterObjectBehaviour("Particle", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // PerThreadSceneResult::PerThreadSceneResult() | Implicitly-declared engine->RegisterObjectBehaviour("PerThreadSceneResult", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // Plane::Plane() noexcept | File: ../Math/Plane.h engine->RegisterObjectBehaviour("Plane", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // Polyhedron::Polyhedron() noexcept = default | File: ../Math/Polyhedron.h engine->RegisterObjectBehaviour("Polyhedron", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // Quaternion::Quaternion() noexcept | File: ../Math/Quaternion.h engine->RegisterObjectBehaviour("Quaternion", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // Ray::Ray() noexcept = default | File: ../Math/Ray.h engine->RegisterObjectBehaviour("Ray", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // RayQueryResult::RayQueryResult() | File: ../Graphics/OctreeQuery.h engine->RegisterObjectBehaviour("RayQueryResult", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // Rect::Rect() noexcept | File: ../Math/Rect.h engine->RegisterObjectBehaviour("Rect", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // RefCount::RefCount() | File: ../Container/RefCounted.h engine->RegisterObjectBehaviour("RefCount", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // RefCounted::RefCounted() | File: ../Container/RefCounted.h engine->RegisterObjectBehaviour("RefCounted", asBEHAVE_FACTORY, "RefCounted@+ f()", asFUNCTION(ASCompatibleFactory), AS_CALL_CDECL); // RenderPathCommand::RenderPathCommand() | Implicitly-declared engine->RegisterObjectBehaviour("RenderPathCommand", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // RenderTargetInfo::RenderTargetInfo() | Implicitly-declared engine->RegisterObjectBehaviour("RenderTargetInfo", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // ReplicationState::ReplicationState() | Implicitly-declared engine->RegisterObjectBehaviour("ReplicationState", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // ResourceGroup::ResourceGroup() | File: ../Resource/ResourceCache.h engine->RegisterObjectBehaviour("ResourceGroup", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // ResourceRef::ResourceRef() = default | File: ../Core/Variant.h engine->RegisterObjectBehaviour("ResourceRef", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // ResourceRefList::ResourceRefList() = default | File: ../Core/Variant.h engine->RegisterObjectBehaviour("ResourceRefList", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // ScenePassInfo::ScenePassInfo() | Implicitly-declared engine->RegisterObjectBehaviour("ScenePassInfo", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // SceneResolver::SceneResolver() | File: ../Scene/SceneResolver.h engine->RegisterObjectBehaviour("SceneResolver", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // ScratchBuffer::ScratchBuffer() | File: ../Graphics/Graphics.h engine->RegisterObjectBehaviour("ScratchBuffer", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // ScreenModeParams::ScreenModeParams() | Implicitly-declared engine->RegisterObjectBehaviour("ScreenModeParams", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // ShaderParameter::ShaderParameter() = default | File: ../GraphicsAPI/ShaderVariation.h engine->RegisterObjectBehaviour("ShaderParameter", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // ShadowBatchQueue::ShadowBatchQueue() | Implicitly-declared engine->RegisterObjectBehaviour("ShadowBatchQueue", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // SourceBatch::SourceBatch() | File: ../Graphics/Drawable.h engine->RegisterObjectBehaviour("SourceBatch", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // Sphere::Sphere() noexcept | File: ../Math/Sphere.h engine->RegisterObjectBehaviour("Sphere", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // Spline::Spline() | File: ../Core/Spline.h engine->RegisterObjectBehaviour("Spline", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // StaticModelGeometryData::StaticModelGeometryData() | Implicitly-declared engine->RegisterObjectBehaviour("StaticModelGeometryData", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // StoredLogMessage::StoredLogMessage() = default | File: ../IO/Log.h engine->RegisterObjectBehaviour("StoredLogMessage", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // String::String() noexcept | File: ../Container/Str.h engine->RegisterObjectBehaviour("String", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // StringHash::StringHash() noexcept | File: ../Math/StringHash.h engine->RegisterObjectBehaviour("StringHash", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // TechniqueEntry::TechniqueEntry() noexcept | File: ../Graphics/Material.h engine->RegisterObjectBehaviour("TechniqueEntry", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // Timer::Timer() | File: ../Core/Timer.h engine->RegisterObjectBehaviour("Timer", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // TrailPoint::TrailPoint() = default | File: ../Graphics/RibbonTrail.h engine->RegisterObjectBehaviour("TrailPoint", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // UIBatch::UIBatch() | File: ../UI/UIBatch.h engine->RegisterObjectBehaviour("UIBatch", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // VAnimEventFrame::VAnimEventFrame() | Implicitly-declared engine->RegisterObjectBehaviour("VAnimEventFrame", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // VAnimKeyFrame::VAnimKeyFrame() | Implicitly-declared engine->RegisterObjectBehaviour("VAnimKeyFrame", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // Variant::Variant() = default | File: ../Core/Variant.h engine->RegisterObjectBehaviour("Variant", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // Vector2::Vector2() noexcept | File: ../Math/Vector2.h engine->RegisterObjectBehaviour("Vector2", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // Vector3::Vector3() noexcept | File: ../Math/Vector3.h engine->RegisterObjectBehaviour("Vector3", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // Vector4::Vector4() noexcept | File: ../Math/Vector4.h engine->RegisterObjectBehaviour("Vector4", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // VectorBase::VectorBase() noexcept | File: ../Container/VectorBase.h engine->RegisterObjectBehaviour("VectorBase", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // VertexBufferDesc::VertexBufferDesc() | Implicitly-declared engine->RegisterObjectBehaviour("VertexBufferDesc", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // VertexBufferMorph::VertexBufferMorph() | Implicitly-declared engine->RegisterObjectBehaviour("VertexBufferMorph", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // VertexElement::VertexElement() noexcept | File: ../GraphicsAPI/GraphicsDefs.h engine->RegisterObjectBehaviour("VertexElement", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // WindowModeParams::WindowModeParams() | Implicitly-declared engine->RegisterObjectBehaviour("WindowModeParams", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // XMLElement::XMLElement() | File: ../Resource/XMLElement.h engine->RegisterObjectBehaviour("XMLElement", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // XPathQuery::XPathQuery() | File: ../Resource/XMLElement.h engine->RegisterObjectBehaviour("XPathQuery", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // XPathResultSet::XPathResultSet() | File: ../Resource/XMLElement.h engine->RegisterObjectBehaviour("XPathResultSet", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); #ifdef URHO3D_NAVIGATION // NavAreaStub::NavAreaStub() | Implicitly-declared engine->RegisterObjectBehaviour("NavAreaStub", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // NavBuildData::NavBuildData() | File: ../Navigation/NavBuildData.h engine->RegisterObjectBehaviour("NavBuildData", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // NavigationGeometryInfo::NavigationGeometryInfo() | Implicitly-declared engine->RegisterObjectBehaviour("NavigationGeometryInfo", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // NavigationPathPoint::NavigationPathPoint() | Implicitly-declared engine->RegisterObjectBehaviour("NavigationPathPoint", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); #endif #ifdef URHO3D_NETWORK // PackageDownload::PackageDownload() | File: ../Network/Connection.h engine->RegisterObjectBehaviour("PackageDownload", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // PackageUpload::PackageUpload() | File: ../Network/Connection.h engine->RegisterObjectBehaviour("PackageUpload", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // RemoteEvent::RemoteEvent() | Implicitly-declared engine->RegisterObjectBehaviour("RemoteEvent", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); #endif #ifdef URHO3D_PHYSICS // DelayedWorldTransform::DelayedWorldTransform() | Implicitly-declared engine->RegisterObjectBehaviour("DelayedWorldTransform", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // ManifoldPair::ManifoldPair() | File: ../Physics/PhysicsWorld.h engine->RegisterObjectBehaviour("ManifoldPair", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // PhysicsRaycastResult::PhysicsRaycastResult() | Implicitly-declared engine->RegisterObjectBehaviour("PhysicsRaycastResult", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // PhysicsWorldConfig::PhysicsWorldConfig() | File: ../Physics/PhysicsWorld.h engine->RegisterObjectBehaviour("PhysicsWorldConfig", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); #endif #ifdef URHO3D_PHYSICS2D // DelayedWorldTransform2D::DelayedWorldTransform2D() | Implicitly-declared engine->RegisterObjectBehaviour("DelayedWorldTransform2D", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // PhysicsRaycastResult2D::PhysicsRaycastResult2D() | Implicitly-declared engine->RegisterObjectBehaviour("PhysicsRaycastResult2D", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); #endif #ifdef URHO3D_URHO2D // Particle2D::Particle2D() | Implicitly-declared engine->RegisterObjectBehaviour("Particle2D", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // SourceBatch2D::SourceBatch2D() | File: ../Urho2D/Drawable2D.h engine->RegisterObjectBehaviour("SourceBatch2D", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // Vertex2D::Vertex2D() | Implicitly-declared engine->RegisterObjectBehaviour("Vertex2D", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); #endif // BatchGroup::BatchGroup() | File: ../Graphics/Batch.h engine->RegisterObjectBehaviour("BatchGroup", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // ComponentReplicationState::ComponentReplicationState() | Implicitly-declared engine->RegisterObjectBehaviour("ComponentReplicationState", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // Context::Context() | File: ../Core/Context.h engine->RegisterObjectBehaviour("Context", asBEHAVE_FACTORY, "Context@+ f()", asFUNCTION(ASCompatibleFactory), AS_CALL_CDECL); // EventReceiverGroup::EventReceiverGroup() | File: ../Core/Context.h engine->RegisterObjectBehaviour("EventReceiverGroup", asBEHAVE_FACTORY, "EventReceiverGroup@+ f()", asFUNCTION(ASCompatibleFactory), AS_CALL_CDECL); // NodeReplicationState::NodeReplicationState() | Implicitly-declared engine->RegisterObjectBehaviour("NodeReplicationState", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); // RenderPath::RenderPath() | File: ../Graphics/RenderPath.h engine->RegisterObjectBehaviour("RenderPath", asBEHAVE_FACTORY, "RenderPath@+ f()", asFUNCTION(ASCompatibleFactory), AS_CALL_CDECL); // SceneReplicationState::SceneReplicationState() | Implicitly-declared engine->RegisterObjectBehaviour("SceneReplicationState", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); #ifdef URHO3D_NAVIGATION // SimpleNavBuildData::SimpleNavBuildData() | File: ../Navigation/NavBuildData.h engine->RegisterObjectBehaviour("SimpleNavBuildData", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); #endif #ifdef URHO3D_URHO2D // PropertySet2D::PropertySet2D() | File: ../Urho2D/TileMapDefs2D.h engine->RegisterObjectBehaviour("PropertySet2D", asBEHAVE_FACTORY, "PropertySet2D@+ f()", asFUNCTION(ASCompatibleFactory), AS_CALL_CDECL); // Tile2D::Tile2D() | File: ../Urho2D/TileMapDefs2D.h engine->RegisterObjectBehaviour("Tile2D", asBEHAVE_FACTORY, "Tile2D@+ f()", asFUNCTION(ASCompatibleFactory), AS_CALL_CDECL); // TileMapObject2D::TileMapObject2D() | File: ../Urho2D/TileMapDefs2D.h engine->RegisterObjectBehaviour("TileMapObject2D", asBEHAVE_FACTORY, "TileMapObject2D@+ f()", asFUNCTION(ASCompatibleFactory), AS_CALL_CDECL); #endif // BufferedSoundStream::BufferedSoundStream() | File: ../Audio/BufferedSoundStream.h engine->RegisterObjectBehaviour("BufferedSoundStream", asBEHAVE_FACTORY, "BufferedSoundStream@+ f()", asFUNCTION(ASCompatibleFactory), AS_CALL_CDECL); // VectorBuffer::VectorBuffer() | File: ../IO/VectorBuffer.h engine->RegisterObjectBehaviour("VectorBuffer", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor), AS_CALL_CDECL_OBJFIRST); } }