// Copyright (c) 2008-2023 the Urho3D project // License: MIT #pragma once #ifdef URHO3D_PHYSICS #include "../Precompiled.h" #include "../AngelScript/APITemplates.h" #include "../Physics/CollisionShape.h" #include "../Physics/PhysicsWorld.h" #include "../Physics/RigidBody.h" namespace Urho3D { // RigidBody* PhysicsRaycastResult::body_ | File: ../Physics/PhysicsWorld.h template RigidBody* PhysicsRaycastResult_GetRigidBody(T* ptr) { return ptr->body_; } #define REGISTER_MEMBERS_MANUAL_PART_PhysicsRaycastResult() \ /* RigidBody* PhysicsRaycastResult::body_ | File: ../Physics/PhysicsWorld.h */ \ engine->RegisterObjectMethod(className, "RigidBody@+ get_body() const", AS_FUNCTION_OBJLAST(PhysicsRaycastResult_GetRigidBody), AS_CALL_CDECL_OBJLAST); // ======================================================================================== // void RigidBody::GetCollidingBodies(Vector& result) const | File: ../Physics/RigidBody.h template CScriptArray* RigidBody_GetCollidingBodies(T* ptr) { Vector result; ptr->GetCollidingBodies(result); return VectorToHandleArray(result, "Array"); } #define REGISTER_MEMBERS_MANUAL_PART_RigidBody() \ /* void RigidBody::GetCollidingBodies(Vector& result) const | File: ../Physics/RigidBody.h */ \ engine->RegisterObjectMethod(className, "Array@ get_collidingBodies() const", AS_FUNCTION_OBJLAST(RigidBody_GetCollidingBodies), AS_CALL_CDECL_OBJLAST); // ======================================================================================== // void PhysicsWorld::Raycast(Vector& result, const Ray& ray, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h template CScriptArray* PhysicsWorld_Raycast(const Ray& ray, float maxDistance, unsigned collisionMask, T* ptr) { Vector result; ptr->Raycast(result, ray, maxDistance, collisionMask); return VectorToArray(result, "Array"); } // void PhysicsWorld::RaycastSingle(PhysicsRaycastResult& result, const Ray& ray, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h template PhysicsRaycastResult PhysicsWorld_RaycastSingle(const Ray& ray, float maxDistance, unsigned collisionMask, T* ptr) { PhysicsRaycastResult result; ptr->RaycastSingle(result, ray, maxDistance, collisionMask); return result; } // void PhysicsWorld::RaycastSingleSegmented(PhysicsRaycastResult& result, const Ray& ray, float maxDistance, float segmentDistance, unsigned collisionMask = M_MAX_UNSIGNED, float overlapDistance = 0.1f) | File: ../Physics/PhysicsWorld.h template PhysicsRaycastResult PhysicsWorld_RaycastSingleSegmented(const Ray& ray, float maxDistance, float segmentDistance, unsigned collisionMask, float overlapDistance, T* ptr) { PhysicsRaycastResult result; ptr->RaycastSingleSegmented(result, ray, maxDistance, segmentDistance, collisionMask, overlapDistance); return result; } // void PhysicsWorld::SphereCast(PhysicsRaycastResult& result, const Ray& ray, float radius, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h template PhysicsRaycastResult PhysicsWorld_SphereCast(const Ray& ray, float radius, float maxDistance, unsigned collisionMask, T* ptr) { PhysicsRaycastResult result; ptr->SphereCast(result, ray, radius, maxDistance, collisionMask); return result; } // void PhysicsWorld::GetRigidBodies(Vector& result, const Sphere& sphere, unsigned collisionMask = M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h template CScriptArray* PhysicsWorld_GetRigidBodies_Sphere(const Sphere& sphere, unsigned collisionMask, T* ptr) { Vector result; ptr->GetRigidBodies(result, sphere, collisionMask); return VectorToHandleArray(result, "Array"); } // void PhysicsWorld::GetRigidBodies(Vector& result, const BoundingBox& box, unsigned collisionMask = M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h template CScriptArray* PhysicsWorld_GetRigidBodies_Box(const BoundingBox& box, unsigned collisionMask, T* ptr) { Vector result; ptr->GetRigidBodies(result, box, collisionMask); return VectorToHandleArray(result, "Array"); } // void PhysicsWorld::GetRigidBodies(Vector& result, const RigidBody* body) | File: ../Physics/PhysicsWorld.h template CScriptArray* PhysicsWorld_GetRigidBodies_Body(RigidBody* body, T* ptr) { Vector result; ptr->GetRigidBodies(result, body); return VectorToHandleArray(result, "Array"); } // void PhysicsWorld::GetCollidingBodies(Vector& result, const RigidBody* body) | File: ../Physics/PhysicsWorld.h template CScriptArray* PhysicsWorld_GetCollidingBodies(RigidBody* body, T* ptr) { Vector result; ptr->GetCollidingBodies(result, body); return VectorToHandleArray(result, "Array"); } // void PhysicsWorld::ConvexCast(PhysicsRaycastResult& result, CollisionShape* shape, const Vector3& startPos, const Quaternion& startRot, const Vector3& endPos, const Quaternion& endRot, unsigned collisionMask = M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h template PhysicsRaycastResult PhysicsWorld_ConvexCast(CollisionShape* shape, const Vector3& startPos, const Quaternion& startRot, const Vector3& endPos, const Quaternion& endRot, unsigned collisionMask, T* ptr) { PhysicsRaycastResult result; ptr->ConvexCast(result, shape, startPos, startRot, endPos, endRot, collisionMask); // Release extra ref manually due to not using an auto handle if (shape) shape->ReleaseRef(); return result; } #define REGISTER_MEMBERS_MANUAL_PART_PhysicsWorld() \ /* void PhysicsWorld::Raycast(Vector& result, const Ray& ray, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h */ \ engine->RegisterObjectMethod(className, "Array@ Raycast(const Ray&in, float, uint = 0xffff)", AS_FUNCTION_OBJLAST(PhysicsWorld_Raycast), AS_CALL_CDECL_OBJLAST); \ \ /* void PhysicsWorld::RaycastSingle(PhysicsRaycastResult& result, const Ray& ray, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h */ \ engine->RegisterObjectMethod(className, "PhysicsRaycastResult RaycastSingle(const Ray&in, float, uint = 0xffff)", AS_FUNCTION_OBJLAST(PhysicsWorld_RaycastSingle), AS_CALL_CDECL_OBJLAST); \ \ /* void PhysicsWorld::RaycastSingleSegmented(PhysicsRaycastResult& result, const Ray& ray, float maxDistance, float segmentDistance, unsigned collisionMask = M_MAX_UNSIGNED, float overlapDistance = 0.1f) | File: ../Physics/PhysicsWorld.h */ \ engine->RegisterObjectMethod(className, "PhysicsRaycastResult RaycastSingleSegmented(const Ray&in, float, float, uint collisionMask = 0xffff, float overlapDistance = 0.1f)", AS_FUNCTION_OBJLAST(PhysicsWorld_RaycastSingleSegmented), AS_CALL_CDECL_OBJLAST); \ \ /* void PhysicsWorld::SphereCast(PhysicsRaycastResult& result, const Ray& ray, float radius, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h */ \ engine->RegisterObjectMethod(className, "PhysicsRaycastResult SphereCast(const Ray&in, float, float, uint collisionMask = 0xffff)", AS_FUNCTION_OBJLAST(PhysicsWorld_SphereCast), AS_CALL_CDECL_OBJLAST); \ \ /* void PhysicsWorld::GetRigidBodies(Vector& result, const Sphere& sphere, unsigned collisionMask = M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h */ \ engine->RegisterObjectMethod(className, "Array@ GetRigidBodies(const Sphere&in, uint = 0xffff)", AS_FUNCTION_OBJLAST(PhysicsWorld_GetRigidBodies_Sphere), AS_CALL_CDECL_OBJLAST); \ \ /* void PhysicsWorld::GetRigidBodies(Vector& result, const BoundingBox& box, unsigned collisionMask = M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h */ \ engine->RegisterObjectMethod(className, "Array@ GetRigidBodies(const BoundingBox&in, uint collisionMask = 0xffff)", AS_FUNCTION_OBJLAST(PhysicsWorld_GetRigidBodies_Box), AS_CALL_CDECL_OBJLAST); \ \ /* void PhysicsWorld::GetRigidBodies(Vector& result, const RigidBody* body) | File: ../Physics/PhysicsWorld.h */ \ engine->RegisterObjectMethod(className, "Array@ GetRigidBodies(RigidBody@+)", AS_FUNCTION_OBJLAST(PhysicsWorld_GetRigidBodies_Body), AS_CALL_CDECL_OBJLAST); \ \ /* void PhysicsWorld::GetCollidingBodies(Vector& result, const RigidBody* body) | File: ../Physics/PhysicsWorld.h */ \ engine->RegisterObjectMethod(className, "Array@ GetCollidingBodies(RigidBody@+)", AS_FUNCTION_OBJLAST(PhysicsWorld_GetCollidingBodies), AS_CALL_CDECL_OBJLAST); \ \ /* There seems to be a bug in AngelScript resulting in a crash if we use an auto handle with this function. */ \ /* Work around by manually releasing the CollisionShape handle */ \ /* void PhysicsWorld::ConvexCast(PhysicsRaycastResult& result, CollisionShape* shape, const Vector3& startPos, const Quaternion& startRot, const Vector3& endPos, const Quaternion& endRot, unsigned collisionMask = M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h */ \ engine->RegisterObjectMethod(className, "PhysicsRaycastResult ConvexCast(CollisionShape@, const Vector3&in, const Quaternion&in, const Vector3&in, const Quaternion&in, uint = 0xffff)", AS_FUNCTION_OBJLAST(PhysicsWorld_ConvexCast), AS_CALL_CDECL_OBJLAST); } #endif // def URHO3D_PHYSICS