// Copyright (c) 2008-2023 the Urho3D project // License: MIT #include "../Precompiled.h" #include "../AngelScript/APITemplates.h" #include "../AngelScript/Manual_Scene.h" #ifdef URHO3D_PHYSICS #include "../Physics/PhysicsWorld.h" #endif #ifdef URHO3D_PHYSICS2D #include "../Physics2D/PhysicsWorld2D.h" #endif namespace Urho3D { // This function is called before ASRegisterGenerated() void ASRegisterManualFirst_Scene(asIScriptEngine* engine) { } // ======================================================================================== #ifdef URHO3D_PHYSICS // template T * Node::GetComponent(bool recursive=false) const | File: ../Scene/Node.h static PhysicsWorld* SceneGetPhysicsWorld(Scene* ptr) { return ptr->GetComponent(); } #endif #ifdef URHO3D_PHYSICS2D // template T * Node::GetComponent(bool recursive=false) const | File: ../Scene/Node.h static PhysicsWorld2D* SceneGetPhysicsWorld2D(Scene* ptr) { return ptr->GetComponent(); } #endif // This function is called after ASRegisterGenerated() void ASRegisterManualLast_Scene(asIScriptEngine* engine) { #ifdef URHO3D_PHYSICS // template T * Node::GetComponent(bool recursive=false) const | File: ../Scene/Node.h engine->RegisterObjectMethod("Scene", "PhysicsWorld@+ get_physicsWorld() const", AS_FUNCTION_OBJLAST(SceneGetPhysicsWorld), AS_CALL_CDECL_OBJLAST); #endif #ifdef URHO3D_PHYSICS2D // template T * Node::GetComponent(bool recursive=false) const | File: ../Scene/Node.h engine->RegisterObjectMethod("Scene", "PhysicsWorld2D@+ get_physicsWorld2D() const", AS_FUNCTION_OBJLAST(SceneGetPhysicsWorld2D), AS_CALL_CDECL_OBJLAST); #endif } }