// Copyright (c) 2008-2023 the Urho3D project // License: MIT #pragma once #include "../Core/Object.h" namespace Urho3D { /// Sound playback finished. Sent through the SoundSource's Node. URHO3D_EVENT(E_SOUNDFINISHED, SoundFinished) { URHO3D_PARAM(P_NODE, Node); // Node pointer URHO3D_PARAM(P_SOUNDSOURCE, SoundSource); // SoundSource pointer URHO3D_PARAM(P_SOUND, Sound); // Sound pointer } }