// Copyright (c) 2008-2023 the Urho3D project // License: MIT #pragma once #ifdef URHO3D_IS_BUILDING #include "Urho3D.h" #else #include #endif #include "../Container/Allocator.h" #include "../Container/Hash.h" #include "../Container/Swap.h" namespace Urho3D { /// Hash set/map node base class. struct HashNodeBase { /// Construct. HashNodeBase() : down_(nullptr), prev_(nullptr), next_(nullptr) { } /// Next node in the bucket. HashNodeBase* down_; /// Previous node. HashNodeBase* prev_; /// Next node. HashNodeBase* next_; }; /// Hash set/map iterator base class. struct HashIteratorBase { /// Construct. HashIteratorBase() : ptr_(nullptr) { } /// Construct with a node pointer. explicit HashIteratorBase(HashNodeBase* ptr) : ptr_(ptr) { } /// Test for equality with another iterator. bool operator ==(const HashIteratorBase& rhs) const { return ptr_ == rhs.ptr_; } /// Test for inequality with another iterator. bool operator !=(const HashIteratorBase& rhs) const { return ptr_ != rhs.ptr_; } /// Go to the next node. void GotoNext() { if (ptr_) ptr_ = ptr_->next_; } /// Go to the previous node. void GotoPrev() { if (ptr_) ptr_ = ptr_->prev_; } /// Node pointer. HashNodeBase* ptr_; }; /// Hash set/map base class. /** Note that to prevent extra memory use due to vtable pointer, %HashBase intentionally does not declare a virtual destructor and therefore %HashBase pointers should never be used. */ class URHO3D_API HashBase { public: /// Initial amount of buckets. static inline constexpr i32 MIN_BUCKETS = 8; /// Maximum load factor. static inline constexpr i32 MAX_LOAD_FACTOR = 4; /// Construct. HashBase() : head_(nullptr), tail_(nullptr), ptrs_(nullptr), allocator_(nullptr) { } /// Swap with another hash set or map. void Swap(HashBase& rhs) { Urho3D::Swap(head_, rhs.head_); Urho3D::Swap(tail_, rhs.tail_); Urho3D::Swap(ptrs_, rhs.ptrs_); Urho3D::Swap(allocator_, rhs.allocator_); } /// Return number of elements. i32 Size() const { return ptrs_ ? (reinterpret_cast(ptrs_))[0] : 0; } /// Return number of buckets. i32 NumBuckets() const { return ptrs_ ? (reinterpret_cast(ptrs_))[1] : 0; } /// Return whether has no elements. bool Empty() const { return Size() == 0; } protected: /// Allocate bucket head pointers + room for size and bucket count variables. void AllocateBuckets(i32 size, i32 numBuckets); /// Reset bucket head pointers. void ResetPtrs(); /// Set new size. void SetSize(i32 size); /// Return bucket head pointers. HashNodeBase** Ptrs() const { return ptrs_ ? ptrs_ + 2 : nullptr; } /// List head node pointer. HashNodeBase* head_; /// List tail node pointer. HashNodeBase* tail_; /// Bucket head pointers. HashNodeBase** ptrs_; /// Node allocator. AllocatorBlock* allocator_; }; }