// Copyright (c) 2008-2023 the Urho3D project // License: MIT /// \file #pragma once #include "../Core/Variant.h" #include "../Math/Color.h" #include "../Math/Vector2.h" #include "../Math/Vector3.h" #include "../Math/Vector4.h" namespace Urho3D { enum InterpolationMode { /// Bezier interpolation. BEZIER_CURVE = 0, /// Catmull-Rom interpolation. The first and last knots control velocity and are not included on the path. CATMULL_ROM_CURVE, /// Linear interpolation. LINEAR_CURVE, /// Catmull-Rom full path interpolation. Start and end knots are duplicated or looped as necessary to move through the full path. CATMULL_ROM_FULL_CURVE }; /// Spline class to get a point on it based off the interpolation mode. class URHO3D_API Spline { public: /// Default constructor. Spline(); /// Constructor setting interpolation mode. explicit Spline(InterpolationMode mode); /// Constructor setting knots and interpolation mode. explicit Spline(const Vector& knots, InterpolationMode mode = BEZIER_CURVE); /// Copy constructor. Spline(const Spline& rhs) = default; /// Copy operator. Spline& operator =(const Spline& rhs) = default; /// Equality operator. bool operator ==(const Spline& rhs) const { return (knots_ == rhs.knots_ && interpolationMode_ == rhs.interpolationMode_); } /// Inequality operator. bool operator !=(const Spline& rhs) const { return !(*this == rhs); } /// Return the interpolation mode. /// @property InterpolationMode GetInterpolationMode() const { return interpolationMode_; } /// Return the knots of the spline. const VariantVector& GetKnots() const { return knots_; } /// Return the knot at the specific index. /// @property Variant GetKnot(unsigned index) const { return knots_[index]; } /// Return the T of the point of the spline at f from 0.f - 1.f. Variant GetPoint(float f) const; /// Set the interpolation mode. /// @property void SetInterpolationMode(InterpolationMode interpolationMode) { interpolationMode_ = interpolationMode; } /// Set the knots of the spline. void SetKnots(const Vector& knots) { knots_ = knots; } /// Set the value of an existing knot. void SetKnot(const Variant& knot, unsigned index); /// Add a knot to the end of the spline. void AddKnot(const Variant& knot); /// Add a knot to the spline at a specific index. void AddKnot(const Variant& knot, unsigned index); /// Remove the last knot on the spline. void RemoveKnot() { knots_.Pop(); } /// Remove the knot at the specific index. void RemoveKnot(unsigned index) { knots_.Erase(index); } /// Clear the spline. void Clear() { knots_.Clear(); } private: /// Perform Bezier interpolation on the spline. Variant BezierInterpolation(const Vector& knots, float t) const; /// Perform Spline interpolation on the spline. Variant CatmullRomInterpolation(const Vector& knots, float t) const; /// Perform linear interpolation on the spline. Variant LinearInterpolation(const Vector& knots, float t) const; /// Linear interpolation between two Variants based on underlying type. Variant LinearInterpolation(const Variant& lhs, const Variant& rhs, float t) const; /// Interpolation mode. InterpolationMode interpolationMode_; /// Knots on the spline. VariantVector knots_; }; }