// Copyright (c) 2008-2023 the Urho3D project // License: MIT #pragma once #include "../Core/Variant.h" namespace Urho3D { /// Parse a bool from a string. Check for the first non-empty character (converted to lowercase) being either 't', 'y' or '1'. URHO3D_API bool ToBool(const String& source); /// Parse a bool from a C string. Check for the first non-empty character (converted to lowercase) being either 't', 'y' or '1'. URHO3D_API bool ToBool(const char* source); /// Parse a float from a string. URHO3D_API float ToFloat(const String& source); /// Parse a float from a C string. URHO3D_API float ToFloat(const char* source); /// Parse a double from a string. URHO3D_API double ToDouble(const String& source); /// Parse a double from a C string. URHO3D_API double ToDouble(const char* source); /// Parse an integer from a string. Assumed to be decimal by default (base 10). Use base 0 to autodetect from string. URHO3D_API i32 ToI32(const String& source, i32 base = 10); /// Parse an integer from a C string. Assumed to be decimal by default (base 10). Use base 0 to autodetect from string. URHO3D_API i32 ToI32(const char* source, i32 base = 10); /// Parse an unsigned integer from a string. Assumed to be decimal by default (base 10). Use base 0 to autodetect from string. URHO3D_API u32 ToU32(const String& source, i32 base = 10); /// Parse an unsigned integer from a C string. Assumed to be decimal by default (base 10). Use base 0 to autodetect from string. URHO3D_API u32 ToU32(const char* source, i32 base = 10); /// Parse an 64 bit integer from a string. Assumed to be decimal by default (base 10). Use base 0 to autodetect from string. URHO3D_API i64 ToI64(const String& source, i32 base = 10); /// Parse an 64 bit integer from a C string. Assumed to be decimal by default (base 10). Use base 0 to autodetect from string. URHO3D_API i64 ToI64(const char* source, i32 base = 10); /// Parse an unsigned 64 bit integer from a string. Assumed to be decimal by default (base 10). Use base 0 to autodetect from string. URHO3D_API u64 ToU64(const String& source, i32 base = 10); /// Parse an unsigned 64 bit integer from a C string. Assumed to be decimal by default (base 10). Use base 0 to autodetect from string. URHO3D_API u64 ToU64(const char* source, i32 base = 10); /// Parse a Color from a string. URHO3D_API Color ToColor(const String& source); /// Parse a Color from a C string. URHO3D_API Color ToColor(const char* source); /// Parse an IntRect from a string. URHO3D_API IntRect ToIntRect(const String& source); /// Parse an IntRect from a C string. URHO3D_API IntRect ToIntRect(const char* source); /// Parse an IntVector2 from a string. URHO3D_API IntVector2 ToIntVector2(const String& source); /// Parse an IntVector2 from a C string. URHO3D_API IntVector2 ToIntVector2(const char* source); /// Parse an IntVector3 from a string. URHO3D_API IntVector3 ToIntVector3(const String& source); /// Parse an IntVector3 from a C string. URHO3D_API IntVector3 ToIntVector3(const char* source); /// Parse a Quaternion from a string. If only 3 components specified, convert Euler angles (degrees) to quaternion. URHO3D_API Quaternion ToQuaternion(const String& source); /// Parse a Quaternion from a C string. If only 3 components specified, convert Euler angles (degrees) to quaternion. URHO3D_API Quaternion ToQuaternion(const char* source); /// Parse a Rect from a string. URHO3D_API Rect ToRect(const String& source); /// Parse a Rect from a C string. URHO3D_API Rect ToRect(const char* source); /// Parse a Vector2 from a string. URHO3D_API Vector2 ToVector2(const String& source); /// Parse a Vector2 from a C string. URHO3D_API Vector2 ToVector2(const char* source); /// Parse a Vector3 from a string. URHO3D_API Vector3 ToVector3(const String& source); /// Parse a Vector3 from a C string. URHO3D_API Vector3 ToVector3(const char* source); /// Parse a Vector4 from a string. URHO3D_API Vector4 ToVector4(const String& source, bool allowMissingCoords = false); /// Parse a Vector4 from a C string. URHO3D_API Vector4 ToVector4(const char* source, bool allowMissingCoords = false); /// Parse a float, Vector or Matrix variant from a string. Return empty variant on illegal input. URHO3D_API Variant ToVectorVariant(const String& source); /// Parse a float, Vector or Matrix variant from a C string. Return empty variant on illegal input. URHO3D_API Variant ToVectorVariant(const char* source); /// Parse a Matrix3 from a string. URHO3D_API Matrix3 ToMatrix3(const String& source); /// Parse a Matrix3 from a C string. URHO3D_API Matrix3 ToMatrix3(const char* source); /// Parse a Matrix3x4 from a string. URHO3D_API Matrix3x4 ToMatrix3x4(const String& source); /// Parse a Matrix3x4 from a C string. URHO3D_API Matrix3x4 ToMatrix3x4(const char* source); /// Parse a Matrix4 from a string. URHO3D_API Matrix4 ToMatrix4(const String& source); /// Parse a Matrix4 from a C string. URHO3D_API Matrix4 ToMatrix4(const char* source); /// Convert a pointer to string (returns hexadecimal). URHO3D_API String ToString(void* value); /// Convert an unsigned integer to string as hexadecimal. URHO3D_API String ToStringHex(unsigned value); /// Convert a byte buffer to a string. URHO3D_API void BufferToString(String& dest, const void* data, unsigned size); /// Convert a string to a byte buffer. URHO3D_API void StringToBuffer(Vector& dest, const String& source); /// Convert a C string to a byte buffer. URHO3D_API void StringToBuffer(Vector& dest, const char* source); /// Return an index to a string list corresponding to the given string, or a default value if not found. The string list must be empty-terminated. URHO3D_API i32 GetStringListIndex(const String& value, const String* strings, i32 defaultIndex, bool caseSensitive = false); /// Return an index to a string list corresponding to the given C string, or a default value if not found. The string list must be empty-terminated. URHO3D_API i32 GetStringListIndex(const char* value, const String* strings, i32 defaultIndex, bool caseSensitive = false); /// Return an index to a C string list corresponding to the given C string, or a default value if not found. The string list must be empty-terminated. URHO3D_API i32 GetStringListIndex(const char* value, const char** strings, i32 defaultIndex, bool caseSensitive = false); /// Return a formatted string. URHO3D_API String ToString(const char* formatString, ...); /// Return whether a char is an alphabet letter. URHO3D_API bool IsAlpha(unsigned ch); /// Return whether a char is a digit. URHO3D_API bool IsDigit(unsigned ch); /// Return char in uppercase. URHO3D_API unsigned ToUpper(unsigned ch); /// Return char in lowercase. URHO3D_API unsigned ToLower(unsigned ch); /// Convert a memory size into a formatted size string, of the style "1.5 Mb". URHO3D_API String GetFileSizeString(unsigned long long memorySize); /// Decode a base64-encoded string into buffer. URHO3D_API Vector DecodeBase64(const String& encodedString); /// Parse type from a C string. template T FromString(const char* source); template <> inline const char* FromString(const char* source) { return source; } template <> inline String FromString(const char* source) { return source; } template <> inline bool FromString(const char* source) { return ToBool(source); } template <> inline float FromString(const char* source) { return ToFloat(source); } template <> inline double FromString(const char* source) { return ToDouble(source); } template <> inline i32 FromString(const char* source) { return ToI32(source); } template <> inline u32 FromString(const char* source) { return ToU32(source); } template <> inline Color FromString(const char* source) { return ToColor(source); } template <> inline IntRect FromString(const char* source) { return ToIntRect(source); } template <> inline IntVector2 FromString(const char* source) { return ToIntVector2(source); } template <> inline IntVector3 FromString(const char* source) { return ToIntVector3(source); } template <> inline Quaternion FromString(const char* source) { return ToQuaternion(source); } template <> inline Rect FromString(const char* source) { return ToRect(source); } template <> inline Vector2 FromString(const char* source) { return ToVector2(source); } template <> inline Vector3 FromString(const char* source) { return ToVector3(source); } template <> inline Vector4 FromString(const char* source) { return ToVector4(source); } template <> inline Variant FromString(const char* source) { return ToVectorVariant(source); } template <> inline Matrix3 FromString(const char* source) { return ToMatrix3(source); } template <> inline Matrix3x4 FromString(const char* source) { return ToMatrix3x4(source); } template <> inline Matrix4 FromString(const char* source) { return ToMatrix4(source); } /// Parse type from a string. template T FromString(const String& source) { return FromString(source.CString()); } }