// Copyright (c) 2008-2023 the Urho3D project // License: MIT #include "../Precompiled.h" #include "../Core/CoreEvents.h" #include "../Core/Profiler.h" #include #ifdef _WIN32 #include "../Engine/WinWrapped.h" #include #elif __EMSCRIPTEN__ #include #else #include #include #endif #include "../DebugNew.h" namespace Urho3D { bool HiresTimer::supported(false); long long HiresTimer::frequency(1000); Time::Time(Context* context) : Object(context), frameNumber_(0), timeStep_(0.0f), timerPeriod_(0) { #ifdef _WIN32 LARGE_INTEGER frequency; if (QueryPerformanceFrequency(&frequency)) { HiresTimer::frequency = frequency.QuadPart; HiresTimer::supported = true; } #else HiresTimer::frequency = 1000000; HiresTimer::supported = true; #endif } Time::~Time() { SetTimerPeriod(0); } static unsigned Tick() { #ifdef _WIN32 return (unsigned)timeGetTime(); #elif __EMSCRIPTEN__ return (unsigned)emscripten_get_now(); #else struct timeval time{}; gettimeofday(&time, nullptr); return (unsigned)(time.tv_sec * 1000 + time.tv_usec / 1000); #endif } static long long HiresTick() { #ifdef _WIN32 if (HiresTimer::IsSupported()) { LARGE_INTEGER counter; QueryPerformanceCounter(&counter); return counter.QuadPart; } else return timeGetTime(); #elif __EMSCRIPTEN__ return (long long)(emscripten_get_now()*1000.0); #else struct timeval time{}; gettimeofday(&time, nullptr); return time.tv_sec * 1000000LL + time.tv_usec; #endif } void Time::BeginFrame(float timeStep) { ++frameNumber_; if (!frameNumber_) ++frameNumber_; timeStep_ = timeStep; #ifdef URHO3D_PROFILING auto* profiler = GetSubsystem(); if (profiler) profiler->BeginFrame(); #endif { URHO3D_PROFILE(BeginFrame); // Frame begin event using namespace BeginFrame; VariantMap& eventData = GetEventDataMap(); eventData[P_FRAMENUMBER] = frameNumber_; eventData[P_TIMESTEP] = timeStep_; SendEvent(E_BEGINFRAME, eventData); } } void Time::EndFrame() { { URHO3D_PROFILE(EndFrame); // Frame end event SendEvent(E_ENDFRAME); } #ifdef URHO3D_PROFILING auto* profiler = GetSubsystem(); if (profiler) profiler->EndFrame(); #endif } void Time::SetTimerPeriod(unsigned mSec) { #ifdef _WIN32 if (timerPeriod_ > 0) timeEndPeriod(timerPeriod_); timerPeriod_ = mSec; if (timerPeriod_ > 0) timeBeginPeriod(timerPeriod_); #endif } float Time::GetElapsedTime() { return elapsedTime_.GetMSec(false) / 1000.0f; } unsigned Time::GetSystemTime() { return Tick(); } unsigned Time::GetTimeSinceEpoch() { return (unsigned)time(nullptr); } String Time::GetTimeStamp() { time_t sysTime; time(&sysTime); const char* dateTime = ctime(&sysTime); return String(dateTime).Replaced("\n", ""); } void Time::Sleep(unsigned mSec) { #ifdef _WIN32 ::Sleep(mSec); #else timespec time{static_cast(mSec / 1000), static_cast((mSec % 1000) * 1000000)}; nanosleep(&time, nullptr); #endif } float Time::GetFramesPerSecond() const { return 1.0f / timeStep_; } Timer::Timer() { Reset(); } unsigned Timer::GetMSec(bool reset) { unsigned currentTime = Tick(); unsigned elapsedTime = currentTime - startTime_; if (reset) startTime_ = currentTime; return elapsedTime; } void Timer::Reset() { startTime_ = Tick(); } HiresTimer::HiresTimer() { Reset(); } long long HiresTimer::GetUSec(bool reset) { long long currentTime = HiresTick(); long long elapsedTime = currentTime - startTime_; // Correct for possible weirdness with changing internal frequency if (elapsedTime < 0) elapsedTime = 0; if (reset) startTime_ = currentTime; return (elapsedTime * 1000000LL) / frequency; } void HiresTimer::Reset() { startTime_ = HiresTick(); } }