// Copyright (c) 2008-2023 the Urho3D project // License: MIT #include "../Precompiled.h" #include "../Core/Profiler.h" #include "../Database/Database.h" namespace Urho3D { Database::Database(Context* context) : Object(context), #ifdef ODBC_3_OR_LATER poolSize_(0) #else poolSize_(M_MAX_UNSIGNED) #endif { } DBAPI Database::GetAPI() { #ifdef URHO3D_DATABASE_ODBC return DBAPI_ODBC; #else return DBAPI_SQLITE; #endif } DbConnection* Database::Connect(const String& connectionString) { URHO3D_PROFILE(DatabaseConnect); SharedPtr connection; if (IsPooling()) { Vector>& connectionsPool = connectionsPool_[connectionString]; while (!connectionsPool.Empty()) { connection = connectionsPool.Back(); connectionsPool.Pop(); if (connection->IsConnected()) break; connection = nullptr; } } if (!connection) connection = new DbConnection(context_, connectionString); if (connection->IsConnected()) { connections_.Push(connection); return connection; } else return nullptr; } void Database::Disconnect(DbConnection* connection) { if (!connection) return; URHO3D_PROFILE(DatabaseDisconnect); SharedPtr dbConnection(connection); connections_.Remove(dbConnection); // Must finalize the connection before closing the connection or returning it to the pool connection->Finalize(); if (IsPooling()) { Vector>& connectionsPool = connectionsPool_[connection->GetConnectionString()]; if (connectionsPool.Size() < poolSize_) connectionsPool.Push(dbConnection); } } }