// Copyright (c) 2008-2023 the Urho3D project // License: MIT #pragma once #include "../Core/Object.h" namespace Urho3D { /// New screen mode set. URHO3D_EVENT(E_SCREENMODE, ScreenMode) { URHO3D_PARAM(P_WIDTH, Width); // int URHO3D_PARAM(P_HEIGHT, Height); // int URHO3D_PARAM(P_FULLSCREEN, Fullscreen); // bool URHO3D_PARAM(P_BORDERLESS, Borderless); // bool URHO3D_PARAM(P_RESIZABLE, Resizable); // bool URHO3D_PARAM(P_HIGHDPI, HighDPI); // bool URHO3D_PARAM(P_MONITOR, Monitor); // int URHO3D_PARAM(P_REFRESHRATE, RefreshRate); // int } /// Window position changed. URHO3D_EVENT(E_WINDOWPOS, WindowPos) { URHO3D_PARAM(P_X, X); // int URHO3D_PARAM(P_Y, Y); // int } /// Request for queuing rendersurfaces either in manual or always-update mode. URHO3D_EVENT(E_RENDERSURFACEUPDATE, RenderSurfaceUpdate) { } /// Frame rendering started. URHO3D_EVENT(E_BEGINRENDERING, BeginRendering) { } /// Frame rendering ended. URHO3D_EVENT(E_ENDRENDERING, EndRendering) { } /// Update of a view started. URHO3D_EVENT(E_BEGINVIEWUPDATE, BeginViewUpdate) { URHO3D_PARAM(P_VIEW, View); // View pointer URHO3D_PARAM(P_TEXTURE, Texture); // Texture pointer URHO3D_PARAM(P_SURFACE, Surface); // RenderSurface pointer URHO3D_PARAM(P_SCENE, Scene); // Scene pointer URHO3D_PARAM(P_CAMERA, Camera); // Camera pointer } /// Update of a view ended. URHO3D_EVENT(E_ENDVIEWUPDATE, EndViewUpdate) { URHO3D_PARAM(P_VIEW, View); // View pointer URHO3D_PARAM(P_TEXTURE, Texture); // Texture pointer URHO3D_PARAM(P_SURFACE, Surface); // RenderSurface pointer URHO3D_PARAM(P_SCENE, Scene); // Scene pointer URHO3D_PARAM(P_CAMERA, Camera); // Camera pointer } /// Render of a view started. URHO3D_EVENT(E_BEGINVIEWRENDER, BeginViewRender) { URHO3D_PARAM(P_VIEW, View); // View pointer URHO3D_PARAM(P_TEXTURE, Texture); // Texture pointer URHO3D_PARAM(P_SURFACE, Surface); // RenderSurface pointer URHO3D_PARAM(P_SCENE, Scene); // Scene pointer URHO3D_PARAM(P_CAMERA, Camera); // Camera pointer } /// A view has allocated its screen buffers for rendering. They can be accessed now with View::FindNamedTexture(). URHO3D_EVENT(E_VIEWBUFFERSREADY, ViewBuffersReady) { URHO3D_PARAM(P_VIEW, View); // View pointer URHO3D_PARAM(P_TEXTURE, Texture); // Texture pointer URHO3D_PARAM(P_SURFACE, Surface); // RenderSurface pointer URHO3D_PARAM(P_SCENE, Scene); // Scene pointer URHO3D_PARAM(P_CAMERA, Camera); // Camera pointer } /// A view has set global shader parameters for a new combination of vertex/pixel shaders. Custom global parameters can now be set. URHO3D_EVENT(E_VIEWGLOBALSHADERPARAMETERS, ViewGlobalShaderParameters) { URHO3D_PARAM(P_VIEW, View); // View pointer URHO3D_PARAM(P_TEXTURE, Texture); // Texture pointer URHO3D_PARAM(P_SURFACE, Surface); // RenderSurface pointer URHO3D_PARAM(P_SCENE, Scene); // Scene pointer URHO3D_PARAM(P_CAMERA, Camera); // Camera pointer } /// Render of a view ended. Its screen buffers are still accessible if needed. URHO3D_EVENT(E_ENDVIEWRENDER, EndViewRender) { URHO3D_PARAM(P_VIEW, View); // View pointer URHO3D_PARAM(P_TEXTURE, Texture); // Texture pointer URHO3D_PARAM(P_SURFACE, Surface); // RenderSurface pointer URHO3D_PARAM(P_SCENE, Scene); // Scene pointer URHO3D_PARAM(P_CAMERA, Camera); // Camera pointer } /// Render of all views is finished for the frame. URHO3D_EVENT(E_ENDALLVIEWSRENDER, EndAllViewsRender) { } /// A render path event has occurred. URHO3D_EVENT(E_RENDERPATHEVENT, RenderPathEvent) { URHO3D_PARAM(P_NAME, Name); // String } /// Graphics context has been lost. Some or all (depending on the API) GPU objects have lost their contents. URHO3D_EVENT(E_DEVICELOST, DeviceLost) { } /// Graphics context has been recreated after being lost. GPU objects in the "data lost" state can be restored now. URHO3D_EVENT(E_DEVICERESET, DeviceReset) { } }