// Copyright (c) 2008-2023 the Urho3D project // License: MIT #pragma once #include "../Graphics/StaticModel.h" namespace Urho3D { /// Static model component with fixed position in relation to the camera. class URHO3D_API Skybox : public StaticModel { URHO3D_OBJECT(Skybox, StaticModel); public: /// Construct. explicit Skybox(Context* context); /// Destruct. ~Skybox() override; /// Register object factory. StaticModel must be registered first. /// @nobind static void RegisterObject(Context* context); /// Process octree raycast. May be called from a worker thread. void ProcessRayQuery(const RayOctreeQuery& query, Vector& results) override; /// Calculate distance and prepare batches for rendering. May be called from worker thread(s), possibly re-entrantly. void UpdateBatches(const FrameInfo& frame) override; protected: /// Recalculate the world-space bounding box. void OnWorldBoundingBoxUpdate() override; /// Custom world transform per camera. HashMap customWorldTransforms_; /// Last frame counter for knowing when to erase the custom world transforms of previous frame. unsigned lastFrame_; }; }