// Copyright (c) 2008-2023 the Urho3D project // License: MIT #include "../../Precompiled.h" #include "../../Core/Profiler.h" #include "../../Graphics/Graphics.h" #include "../../Graphics/Material.h" #include "../../GraphicsAPI/Direct3D11/D3D11GraphicsImpl.h" #include "../../IO/FileSystem.h" #include "../../IO/Log.h" #include "../../Resource/ResourceCache.h" #include "../../Resource/XMLFile.h" #include "../../DebugNew.h" namespace Urho3D { static const D3D11_FILTER d3dFilterMode[] = { D3D11_FILTER_MIN_MAG_MIP_POINT, D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT, D3D11_FILTER_MIN_MAG_MIP_LINEAR, D3D11_FILTER_ANISOTROPIC, D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR, D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT, D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT, D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR, D3D11_FILTER_COMPARISON_ANISOTROPIC, D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR }; static const D3D11_TEXTURE_ADDRESS_MODE d3dAddressMode[] = { D3D11_TEXTURE_ADDRESS_WRAP, D3D11_TEXTURE_ADDRESS_MIRROR, D3D11_TEXTURE_ADDRESS_CLAMP, D3D11_TEXTURE_ADDRESS_BORDER }; void Texture::SetSRGB_D3D11(bool enable) { if (graphics_) enable &= graphics_->GetSRGBSupport(); if (enable != sRGB_) { sRGB_ = enable; // If texture had already been created, must recreate it to set the sRGB texture format if (object_.name_) Create(); } } bool Texture::GetParametersDirty_D3D11() const { return parametersDirty_ || !sampler_; } bool Texture::IsCompressed_D3D11() const { return format_ == DXGI_FORMAT_BC1_UNORM || format_ == DXGI_FORMAT_BC2_UNORM || format_ == DXGI_FORMAT_BC3_UNORM; } unsigned Texture::GetRowDataSize_D3D11(int width) const { switch (format_) { case DXGI_FORMAT_R8_UNORM: case DXGI_FORMAT_A8_UNORM: return (unsigned)width; case DXGI_FORMAT_R8G8_UNORM: case DXGI_FORMAT_R16_UNORM: case DXGI_FORMAT_R16_FLOAT: case DXGI_FORMAT_R16_TYPELESS: return (unsigned)(width * 2); case DXGI_FORMAT_R8G8B8A8_UNORM: case DXGI_FORMAT_R16G16_UNORM: case DXGI_FORMAT_R16G16_FLOAT: case DXGI_FORMAT_R32_FLOAT: case DXGI_FORMAT_R24G8_TYPELESS: case DXGI_FORMAT_R32_TYPELESS: return (unsigned)(width * 4); case DXGI_FORMAT_R16G16B16A16_UNORM: case DXGI_FORMAT_R16G16B16A16_FLOAT: return (unsigned)(width * 8); case DXGI_FORMAT_R32G32B32A32_FLOAT: return (unsigned)(width * 16); case DXGI_FORMAT_BC1_UNORM: return (unsigned)(((width + 3) >> 2) * 8); case DXGI_FORMAT_BC2_UNORM: case DXGI_FORMAT_BC3_UNORM: return (unsigned)(((width + 3) >> 2) * 16); default: return 0; } } void Texture::UpdateParameters_D3D11() { if ((!parametersDirty_ && sampler_) || !object_.ptr_) return; // Release old sampler URHO3D_SAFE_RELEASE(sampler_); D3D11_SAMPLER_DESC samplerDesc; memset(&samplerDesc, 0, sizeof samplerDesc); unsigned filterModeIndex = filterMode_ != FILTER_DEFAULT ? filterMode_ : graphics_->GetDefaultTextureFilterMode(); if (shadowCompare_) filterModeIndex += 5; samplerDesc.Filter = d3dFilterMode[filterModeIndex]; samplerDesc.AddressU = d3dAddressMode[addressModes_[0]]; samplerDesc.AddressV = d3dAddressMode[addressModes_[1]]; samplerDesc.AddressW = d3dAddressMode[addressModes_[2]]; samplerDesc.MaxAnisotropy = anisotropy_ ? anisotropy_ : graphics_->GetDefaultTextureAnisotropy(); samplerDesc.ComparisonFunc = D3D11_COMPARISON_LESS_EQUAL; samplerDesc.MinLOD = -M_INFINITY; samplerDesc.MaxLOD = M_INFINITY; memcpy(&samplerDesc.BorderColor, borderColor_.Data(), 4 * sizeof(float)); HRESULT hr = graphics_->GetImpl_D3D11()->GetDevice()->CreateSamplerState(&samplerDesc, (ID3D11SamplerState**)&sampler_); if (FAILED(hr)) { URHO3D_SAFE_RELEASE(sampler_); URHO3D_LOGD3DERROR("Failed to create sampler state", hr); } parametersDirty_ = false; } unsigned Texture::GetSRVFormat_D3D11(unsigned format) { if (format == DXGI_FORMAT_R24G8_TYPELESS) return DXGI_FORMAT_R24_UNORM_X8_TYPELESS; else if (format == DXGI_FORMAT_R16_TYPELESS) return DXGI_FORMAT_R16_UNORM; else if (format == DXGI_FORMAT_R32_TYPELESS) return DXGI_FORMAT_R32_FLOAT; else return format; } unsigned Texture::GetDSVFormat_D3D11(unsigned format) { if (format == DXGI_FORMAT_R24G8_TYPELESS) return DXGI_FORMAT_D24_UNORM_S8_UINT; else if (format == DXGI_FORMAT_R16_TYPELESS) return DXGI_FORMAT_D16_UNORM; else if (format == DXGI_FORMAT_R32_TYPELESS) return DXGI_FORMAT_D32_FLOAT; else return format; } unsigned Texture::GetSRGBFormat_D3D11(unsigned format) { if (format == DXGI_FORMAT_R8G8B8A8_UNORM) return DXGI_FORMAT_R8G8B8A8_UNORM_SRGB; else if (format == DXGI_FORMAT_BC1_UNORM) return DXGI_FORMAT_BC1_UNORM_SRGB; else if (format == DXGI_FORMAT_BC2_UNORM) return DXGI_FORMAT_BC2_UNORM_SRGB; else if (format == DXGI_FORMAT_BC3_UNORM) return DXGI_FORMAT_BC3_UNORM_SRGB; else return format; } void Texture::RegenerateLevels_D3D11() { if (!shaderResourceView_) return; graphics_->GetImpl_D3D11()->GetDeviceContext()->GenerateMips((ID3D11ShaderResourceView*)shaderResourceView_); levelsDirty_ = false; } }