// Copyright (c) 2008-2023 the Urho3D project // License: MIT #include "../../Precompiled.h" #include "../../Core/Context.h" #include "../../Graphics/Graphics.h" #include "../../GraphicsAPI/GraphicsImpl.h" #include "../../GraphicsAPI/IndexBuffer.h" #include "../../IO/Log.h" #include "../../DebugNew.h" namespace Urho3D { void IndexBuffer::OnDeviceLost_OGL() { if (object_.name_ && !graphics_->IsDeviceLost()) glDeleteBuffers(1, &object_.name_); GPUObject::OnDeviceLost(); } void IndexBuffer::OnDeviceReset_OGL() { if (!object_.name_) { Create_OGL(); dataLost_ = !UpdateToGPU_OGL(); } else if (dataPending_) dataLost_ = !UpdateToGPU_OGL(); dataPending_ = false; } void IndexBuffer::Release_OGL() { Unlock_OGL(); if (object_.name_) { if (!graphics_) return; if (!graphics_->IsDeviceLost()) { if (graphics_->GetIndexBuffer() == this) graphics_->SetIndexBuffer(nullptr); glDeleteBuffers(1, &object_.name_); } object_.name_ = 0; } } bool IndexBuffer::SetData_OGL(const void* data) { if (!data) { URHO3D_LOGERROR("Null pointer for index buffer data"); return false; } if (!indexSize_) { URHO3D_LOGERROR("Index size not defined, can not set index buffer data"); return false; } if (shadowData_ && data != shadowData_.Get()) memcpy(shadowData_.Get(), data, (size_t)indexCount_ * indexSize_); if (object_.name_) { if (!graphics_->IsDeviceLost()) { graphics_->SetIndexBuffer(this); glBufferData(GL_ELEMENT_ARRAY_BUFFER, (GLsizeiptr)indexCount_ * indexSize_, data, dynamic_ ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); } else { URHO3D_LOGWARNING("Index buffer data assignment while device is lost"); dataPending_ = true; } } dataLost_ = false; return true; } bool IndexBuffer::SetDataRange_OGL(const void* data, i32 start, i32 count, bool discard) { assert(start >= 0 && count >= 0); if (start == 0 && count == indexCount_) return SetData_OGL(data); if (!data) { URHO3D_LOGERROR("Null pointer for index buffer data"); return false; } if (!indexSize_) { URHO3D_LOGERROR("Index size not defined, can not set index buffer data"); return false; } if (start + count > indexCount_) { URHO3D_LOGERROR("Illegal range for setting new index buffer data"); return false; } if (!count) return true; byte* dst = shadowData_.Get() + (intptr_t)start * indexSize_; if (shadowData_ && dst != data) memcpy(dst, data, (size_t)count * indexSize_); if (object_.name_) { if (!graphics_->IsDeviceLost()) { graphics_->SetIndexBuffer(this); if (!discard || start != 0) glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, (GLintptr)start * indexSize_, (GLsizeiptr)count * indexSize_, data); else glBufferData(GL_ELEMENT_ARRAY_BUFFER, (GLsizeiptr)count * indexSize_, data, dynamic_ ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); } else { URHO3D_LOGWARNING("Index buffer data assignment while device is lost"); dataPending_ = true; } } return true; } void* IndexBuffer::Lock_OGL(i32 start, i32 count, bool discard) { assert(start >= 0 && count >= 0); if (lockState_ != LOCK_NONE) { URHO3D_LOGERROR("Index buffer already locked"); return nullptr; } if (!indexSize_) { URHO3D_LOGERROR("Index size not defined, can not lock index buffer"); return nullptr; } if (start + count > indexCount_) { URHO3D_LOGERROR("Illegal range for locking index buffer"); return nullptr; } if (!count) return nullptr; lockStart_ = start; lockCount_ = count; discardLock_ = discard; if (shadowData_) { lockState_ = LOCK_SHADOW; return shadowData_.Get() + (intptr_t)start * indexSize_; } else if (graphics_) { lockState_ = LOCK_SCRATCH; lockScratchData_ = graphics_->ReserveScratchBuffer(count * indexSize_); return lockScratchData_; } else return nullptr; } void IndexBuffer::Unlock_OGL() { switch (lockState_) { case LOCK_SHADOW: SetDataRange_OGL(shadowData_.Get() + (intptr_t)lockStart_ * indexSize_, lockStart_, lockCount_, discardLock_); lockState_ = LOCK_NONE; break; case LOCK_SCRATCH: SetDataRange_OGL(lockScratchData_, lockStart_, lockCount_, discardLock_); if (graphics_) graphics_->FreeScratchBuffer(lockScratchData_); lockScratchData_ = nullptr; lockState_ = LOCK_NONE; break; default: break; } } bool IndexBuffer::Create_OGL() { if (!indexCount_) { Release_OGL(); return true; } if (graphics_) { if (graphics_->IsDeviceLost()) { URHO3D_LOGWARNING("Index buffer creation while device is lost"); return true; } if (!object_.name_) glGenBuffers(1, &object_.name_); if (!object_.name_) { URHO3D_LOGERROR("Failed to create index buffer"); return false; } graphics_->SetIndexBuffer(this); glBufferData(GL_ELEMENT_ARRAY_BUFFER, (GLsizeiptr)indexCount_ * indexSize_, nullptr, dynamic_ ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); } return true; } bool IndexBuffer::UpdateToGPU_OGL() { if (object_.name_ && shadowData_) return SetData_OGL(shadowData_.Get()); else return false; } void* IndexBuffer::MapBuffer_OGL(i32 start, i32 count, bool discard) { // Never called on OpenGL return nullptr; } void IndexBuffer::UnmapBuffer_OGL() { // Never called on OpenGL } } // namespace Urho3D