// Copyright (c) 2008-2023 the Urho3D project // License: MIT #include "../../Precompiled.h" #include "../../Graphics/Camera.h" #include "../../Graphics/Graphics.h" #include "../../Graphics/Renderer.h" #include "../../GraphicsAPI/GraphicsImpl.h" #include "../../GraphicsAPI/RenderSurface.h" #include "../../GraphicsAPI/Texture.h" #include "../../DebugNew.h" #ifdef GL_ES_VERSION_2_0 #define GL_RENDERBUFFER_EXT GL_RENDERBUFFER #define glGenRenderbuffersEXT glGenRenderbuffers #define glBindRenderbufferEXT glBindRenderbuffer #define glRenderbufferStorageEXT glRenderbufferStorage #define glDeleteRenderbuffersEXT glDeleteRenderbuffers #define glRenderbufferStorageMultisampleEXT glRenderbufferStorageMultisample #endif namespace Urho3D { void RenderSurface::Constructor_OGL(Texture* parentTexture) { parentTexture_ = parentTexture; target_ = GL_TEXTURE_2D; renderBuffer_ = 0; } bool RenderSurface::CreateRenderBuffer_OGL(unsigned width, unsigned height, unsigned format, int multiSample) { Graphics* graphics = parentTexture_->GetGraphics(); if (!graphics) return false; Release_OGL(); #ifndef GL_ES_VERSION_2_0 if (Graphics::GetGL3Support()) { glGenRenderbuffers(1, &renderBuffer_); glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer_); if (multiSample > 1) glRenderbufferStorageMultisample(GL_RENDERBUFFER, multiSample, format, width, height); else glRenderbufferStorage(GL_RENDERBUFFER, format, width, height); glBindRenderbuffer(GL_RENDERBUFFER, 0); } else #endif { glGenRenderbuffersEXT(1, &renderBuffer_); glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, renderBuffer_); #ifndef URHO3D_GLES2 if (multiSample > 1) glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, multiSample, format, width, height); else #endif glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, format, width, height); glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); } return true; } void RenderSurface::OnDeviceLost_OGL() { Graphics* graphics = parentTexture_->GetGraphics(); if (!graphics) return; for (unsigned i = 0; i < MAX_RENDERTARGETS; ++i) { if (graphics->GetRenderTarget(i) == this) graphics->ResetRenderTarget(i); } if (graphics->GetDepthStencil() == this) graphics->ResetDepthStencil(); // Clean up also from non-active FBOs graphics->CleanupRenderSurface_OGL(this); if (renderBuffer_ && !graphics->IsDeviceLost()) glDeleteRenderbuffersEXT(1, &renderBuffer_); renderBuffer_ = 0; } void RenderSurface::Release_OGL() { Graphics* graphics = parentTexture_->GetGraphics(); if (!graphics) return; if (!graphics->IsDeviceLost()) { for (unsigned i = 0; i < MAX_RENDERTARGETS; ++i) { if (graphics->GetRenderTarget(i) == this) graphics->ResetRenderTarget(i); } if (graphics->GetDepthStencil() == this) graphics->ResetDepthStencil(); // Clean up also from non-active FBOs graphics->CleanupRenderSurface_OGL(this); if (renderBuffer_) glDeleteRenderbuffersEXT(1, &renderBuffer_); } renderBuffer_ = 0; } }