// Copyright (c) 2008-2023 the Urho3D project // License: MIT #include "../../Precompiled.h" #include "../../Graphics/Graphics.h" #include "../../GraphicsAPI/GraphicsImpl.h" #include "../../GraphicsAPI/VertexBuffer.h" #include "../../IO/Log.h" #include "../../DebugNew.h" namespace Urho3D { void VertexBuffer::OnDeviceLost_OGL() { if (object_.name_ && !graphics_->IsDeviceLost()) glDeleteBuffers(1, &object_.name_); GPUObject::OnDeviceLost(); } void VertexBuffer::OnDeviceReset_OGL() { if (!object_.name_) { Create_OGL(); dataLost_ = !UpdateToGPU_OGL(); } else if (dataPending_) dataLost_ = !UpdateToGPU_OGL(); dataPending_ = false; } void VertexBuffer::Release_OGL() { Unlock_OGL(); if (object_.name_) { if (!graphics_) return; if (!graphics_->IsDeviceLost()) { for (i32 i = 0; i < MAX_VERTEX_STREAMS; ++i) { if (graphics_->GetVertexBuffer(i) == this) graphics_->SetVertexBuffer(nullptr); } graphics_->SetVBO_OGL(0); glDeleteBuffers(1, &object_.name_); } object_.name_ = 0; } } bool VertexBuffer::SetData_OGL(const void* data) { if (!data) { URHO3D_LOGERROR("Null pointer for vertex buffer data"); return false; } if (!vertexSize_) { URHO3D_LOGERROR("Vertex elements not defined, can not set vertex buffer data"); return false; } if (shadowData_ && data != shadowData_.Get()) memcpy(shadowData_.Get(), data, (size_t)vertexCount_ * vertexSize_); if (object_.name_) { if (!graphics_->IsDeviceLost()) { graphics_->SetVBO_OGL(object_.name_); glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)vertexCount_ * vertexSize_, data, dynamic_ ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); } else { URHO3D_LOGWARNING("Vertex buffer data assignment while device is lost"); dataPending_ = true; } } dataLost_ = false; return true; } bool VertexBuffer::SetDataRange_OGL(const void* data, i32 start, i32 count, bool discard) { assert(start >= 0 && count >= 0); if (start == 0 && count == vertexCount_) return SetData_OGL(data); if (!data) { URHO3D_LOGERROR("Null pointer for vertex buffer data"); return false; } if (!vertexSize_) { URHO3D_LOGERROR("Vertex elements not defined, can not set vertex buffer data"); return false; } if (start + count > vertexCount_) { URHO3D_LOGERROR("Illegal range for setting new vertex buffer data"); return false; } if (!count) return true; byte* dst = shadowData_.Get() + (intptr_t)start * vertexSize_; if (shadowData_ && dst != data) memcpy(dst, data, (size_t)count * vertexSize_); if (object_.name_) { if (!graphics_->IsDeviceLost()) { graphics_->SetVBO_OGL(object_.name_); if (!discard || start != 0) glBufferSubData(GL_ARRAY_BUFFER, (GLintptr)start * vertexSize_, (GLsizeiptr)count * vertexSize_, data); else glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)count * vertexSize_, data, dynamic_ ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); } else { URHO3D_LOGWARNING("Vertex buffer data assignment while device is lost"); dataPending_ = true; } } return true; } void* VertexBuffer::Lock_OGL(i32 start, i32 count, bool discard) { assert(start >= 0 && count >= 0); if (lockState_ != LOCK_NONE) { URHO3D_LOGERROR("Vertex buffer already locked"); return nullptr; } if (!vertexSize_) { URHO3D_LOGERROR("Vertex elements not defined, can not lock vertex buffer"); return nullptr; } if (start + count > vertexCount_) { URHO3D_LOGERROR("Illegal range for locking vertex buffer"); return nullptr; } if (!count) return nullptr; lockStart_ = start; lockCount_ = count; discardLock_ = discard; if (shadowData_) { lockState_ = LOCK_SHADOW; return shadowData_.Get() + (intptr_t)start * vertexSize_; } else if (graphics_) { lockState_ = LOCK_SCRATCH; lockScratchData_ = graphics_->ReserveScratchBuffer(count * vertexSize_); return lockScratchData_; } else return nullptr; } void VertexBuffer::Unlock_OGL() { switch (lockState_) { case LOCK_SHADOW: SetDataRange_OGL(shadowData_.Get() + (intptr_t)lockStart_ * vertexSize_, lockStart_, lockCount_, discardLock_); lockState_ = LOCK_NONE; break; case LOCK_SCRATCH: SetDataRange_OGL(lockScratchData_, lockStart_, lockCount_, discardLock_); if (graphics_) graphics_->FreeScratchBuffer(lockScratchData_); lockScratchData_ = nullptr; lockState_ = LOCK_NONE; break; default: break; } } bool VertexBuffer::Create_OGL() { if (!vertexCount_ || !elementMask_) { Release_OGL(); return true; } if (graphics_) { if (graphics_->IsDeviceLost()) { URHO3D_LOGWARNING("Vertex buffer creation while device is lost"); return true; } if (!object_.name_) glGenBuffers(1, &object_.name_); if (!object_.name_) { URHO3D_LOGERROR("Failed to create vertex buffer"); return false; } graphics_->SetVBO_OGL(object_.name_); glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)vertexCount_ * vertexSize_, nullptr, dynamic_ ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); } return true; } bool VertexBuffer::UpdateToGPU_OGL() { if (object_.name_ && shadowData_) return SetData_OGL(shadowData_.Get()); else return false; } void* VertexBuffer::MapBuffer_OGL(i32 start, i32 count, bool discard) { // Never called on OpenGL return nullptr; } void VertexBuffer::UnmapBuffer_OGL() { // Never called on OpenGL } }