// Copyright (c) 2008-2023 the Urho3D project // License: MIT #include "../Precompiled.h" #include "../Core/Context.h" #include "../Core/Profiler.h" #include "../Graphics/Graphics.h" #include "../Graphics/GraphicsEvents.h" #include "../Graphics/Renderer.h" #include "../GraphicsAPI/GraphicsImpl.h" #include "../GraphicsAPI/Texture2D.h" #include "../IO/FileSystem.h" #include "../IO/Log.h" #include "../Resource/ResourceCache.h" #include "../Resource/XMLFile.h" #include "../DebugNew.h" namespace Urho3D { Texture2D::Texture2D(Context* context) : Texture(context) { #ifdef URHO3D_OPENGL if (Graphics::GetGAPI() == GAPI_OPENGL) target_ = GL_TEXTURE_2D; #endif } Texture2D::~Texture2D() { Release(); } void Texture2D::RegisterObject(Context* context) { context->RegisterFactory(); } bool Texture2D::BeginLoad(Deserializer& source) { // In headless mode, do not actually load the texture, just return success if (!graphics_) return true; // If device is lost, retry later if (graphics_->IsDeviceLost()) { URHO3D_LOGWARNING("Texture load while device is lost"); dataPending_ = true; return true; } // Load the image data for EndLoad() loadImage_ = new Image(context_); if (!loadImage_->Load(source)) { loadImage_.Reset(); return false; } // Precalculate mip levels if async loading if (GetAsyncLoadState() == ASYNC_LOADING) loadImage_->PrecalculateLevels(); // Load the optional parameters file auto* cache = GetSubsystem(); String xmlName = ReplaceExtension(GetName(), ".xml"); loadParameters_ = cache->GetTempResource(xmlName, false); return true; } bool Texture2D::EndLoad() { // In headless mode, do not actually load the texture, just return success if (!graphics_ || graphics_->IsDeviceLost()) return true; // If over the texture budget, see if materials can be freed to allow textures to be freed CheckTextureBudget(GetTypeStatic()); SetParameters(loadParameters_); bool success = SetData(loadImage_); loadImage_.Reset(); loadParameters_.Reset(); return success; } bool Texture2D::SetSize(int width, int height, unsigned format, TextureUsage usage, int multiSample, bool autoResolve) { if (width <= 0 || height <= 0) { URHO3D_LOGERROR("Zero or negative texture dimensions"); return false; } multiSample = Clamp(multiSample, 1, 16); if (multiSample == 1) autoResolve = false; else if (multiSample > 1 && usage < TEXTURE_RENDERTARGET) { URHO3D_LOGERROR("Multisampling is only supported for rendertarget or depth-stencil textures"); return false; } // Disable mipmaps if multisample & custom resolve if (multiSample > 1 && autoResolve == false) requestedLevels_ = 1; // Delete the old rendersurface if any renderSurface_.Reset(); usage_ = usage; if (usage >= TEXTURE_RENDERTARGET) { renderSurface_ = new RenderSurface(this); // Clamp mode addressing by default and nearest filtering addressModes_[COORD_U] = ADDRESS_CLAMP; addressModes_[COORD_V] = ADDRESS_CLAMP; filterMode_ = FILTER_NEAREST; } if (usage == TEXTURE_RENDERTARGET) SubscribeToEvent(E_RENDERSURFACEUPDATE, URHO3D_HANDLER(Texture2D, HandleRenderSurfaceUpdate)); else UnsubscribeFromEvent(E_RENDERSURFACEUPDATE); width_ = width; height_ = height; format_ = format; depth_ = 1; multiSample_ = multiSample; autoResolve_ = autoResolve; return Create(); } bool Texture2D::GetImage(Image& image) const { if (format_ != Graphics::GetRGBAFormat() && format_ != Graphics::GetRGBFormat()) { URHO3D_LOGERROR("Unsupported texture format, can not convert to Image"); return false; } image.SetSize(width_, height_, GetComponents()); GetData(0, image.GetData()); return true; } SharedPtr Texture2D::GetImage() const { auto rawImage = MakeShared(context_); if (!GetImage(*rawImage)) return nullptr; return rawImage; } void Texture2D::HandleRenderSurfaceUpdate(StringHash eventType, VariantMap& eventData) { if (renderSurface_ && (renderSurface_->GetUpdateMode() == SURFACE_UPDATEALWAYS || renderSurface_->IsUpdateQueued())) { auto* renderer = GetSubsystem(); if (renderer) renderer->QueueRenderSurface(renderSurface_); renderSurface_->ResetUpdateQueued(); } } void Texture2D::OnDeviceLost() { GAPI gapi = Graphics::GetGAPI(); #ifdef URHO3D_OPENGL if (gapi == GAPI_OPENGL) return OnDeviceLost_OGL(); #endif #ifdef URHO3D_D3D11 if (gapi == GAPI_D3D11) return OnDeviceLost_D3D11(); #endif } void Texture2D::OnDeviceReset() { GAPI gapi = Graphics::GetGAPI(); #ifdef URHO3D_OPENGL if (gapi == GAPI_OPENGL) return OnDeviceReset_OGL(); #endif #ifdef URHO3D_D3D11 if (gapi == GAPI_D3D11) return OnDeviceReset_D3D11(); #endif } void Texture2D::Release() { GAPI gapi = Graphics::GetGAPI(); #ifdef URHO3D_OPENGL if (gapi == GAPI_OPENGL) return Release_OGL(); #endif #ifdef URHO3D_D3D11 if (gapi == GAPI_D3D11) return Release_D3D11(); #endif } bool Texture2D::SetData(unsigned level, int x, int y, int width, int height, const void* data) { GAPI gapi = Graphics::GetGAPI(); #ifdef URHO3D_OPENGL if (gapi == GAPI_OPENGL) return SetData_OGL(level, x, y, width, height, data); #endif #ifdef URHO3D_D3D11 if (gapi == GAPI_D3D11) return SetData_D3D11(level, x, y, width, height, data); #endif return {}; // Prevent warning } bool Texture2D::SetData(Image* image, bool useAlpha) { GAPI gapi = Graphics::GetGAPI(); #ifdef URHO3D_OPENGL if (gapi == GAPI_OPENGL) return SetData_OGL(image, useAlpha); #endif #ifdef URHO3D_D3D11 if (gapi == GAPI_D3D11) return SetData_D3D11(image, useAlpha); #endif return {}; // Prevent warning } bool Texture2D::GetData(unsigned level, void* dest) const { GAPI gapi = Graphics::GetGAPI(); #ifdef URHO3D_OPENGL if (gapi == GAPI_OPENGL) return GetData_OGL(level, dest); #endif #ifdef URHO3D_D3D11 if (gapi == GAPI_D3D11) return GetData_D3D11(level, dest); #endif return {}; // Prevent warning } bool Texture2D::Create() { GAPI gapi = Graphics::GetGAPI(); #ifdef URHO3D_OPENGL if (gapi == GAPI_OPENGL) return Create_OGL(); #endif #ifdef URHO3D_D3D11 if (gapi == GAPI_D3D11) return Create_D3D11(); #endif return {}; // Prevent warning } }