// Copyright (c) 2008-2023 the Urho3D project // License: MIT #include "../Precompiled.h" #include "../Math/Matrix3.h" #include #include "../DebugNew.h" namespace Urho3D { const Matrix3 Matrix3::ZERO( 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); const Matrix3 Matrix3::IDENTITY; Matrix3 Matrix3::Inverse() const { float det = m00_ * m11_ * m22_ + m10_ * m21_ * m02_ + m20_ * m01_ * m12_ - m20_ * m11_ * m02_ - m10_ * m01_ * m22_ - m00_ * m21_ * m12_; float invDet = 1.0f / det; return Matrix3( (m11_ * m22_ - m21_ * m12_) * invDet, -(m01_ * m22_ - m21_ * m02_) * invDet, (m01_ * m12_ - m11_ * m02_) * invDet, -(m10_ * m22_ - m20_ * m12_) * invDet, (m00_ * m22_ - m20_ * m02_) * invDet, -(m00_ * m12_ - m10_ * m02_) * invDet, (m10_ * m21_ - m20_ * m11_) * invDet, -(m00_ * m21_ - m20_ * m01_) * invDet, (m00_ * m11_ - m10_ * m01_) * invDet ); } String Matrix3::ToString() const { char tempBuffer[MATRIX_CONVERSION_BUFFER_LENGTH]; sprintf(tempBuffer, "%g %g %g %g %g %g %g %g %g", m00_, m01_, m02_, m10_, m11_, m12_, m20_, m21_, m22_); return String(tempBuffer); } }