// Copyright (c) 2008-2023 the Urho3D project // License: MIT #include "../Precompiled.h" #include "../Math/Vector2.h" #include #include "../DebugNew.h" namespace Urho3D { const Vector2 Vector2::ZERO; const Vector2 Vector2::LEFT(-1.0f, 0.0f); const Vector2 Vector2::RIGHT(1.0f, 0.0f); const Vector2 Vector2::UP(0.0f, 1.0f); const Vector2 Vector2::DOWN(0.0f, -1.0f); const Vector2 Vector2::ONE(1.0f, 1.0f); const IntVector2 IntVector2::ZERO; const IntVector2 IntVector2::LEFT(-1, 0); const IntVector2 IntVector2::RIGHT(1, 0); const IntVector2 IntVector2::UP(0, 1); const IntVector2 IntVector2::DOWN(0, -1); const IntVector2 IntVector2::ONE(1, 1); String Vector2::ToString() const { char tempBuffer[CONVERSION_BUFFER_LENGTH]; sprintf(tempBuffer, "%g %g", x_, y_); return String(tempBuffer); } String IntVector2::ToString() const { char tempBuffer[CONVERSION_BUFFER_LENGTH]; sprintf(tempBuffer, "%d %d", x_, y_); return String(tempBuffer); } }