// Copyright (c) 2008-2023 the Urho3D project // License: MIT #include "../Precompiled.h" #include "../Math/Vector3.h" #include #include "../DebugNew.h" namespace Urho3D { const Vector3 Vector3::ZERO; const Vector3 Vector3::LEFT(-1.0f, 0.0f, 0.0f); const Vector3 Vector3::RIGHT(1.0f, 0.0f, 0.0f); const Vector3 Vector3::UP(0.0f, 1.0f, 0.0f); const Vector3 Vector3::DOWN(0.0f, -1.0f, 0.0f); const Vector3 Vector3::FORWARD(0.0f, 0.0f, 1.0f); const Vector3 Vector3::BACK(0.0f, 0.0f, -1.0f); const Vector3 Vector3::ONE(1.0f, 1.0f, 1.0f); const IntVector3 IntVector3::ZERO; const IntVector3 IntVector3::LEFT(-1, 0, 0); const IntVector3 IntVector3::RIGHT(1, 0, 0); const IntVector3 IntVector3::UP(0, 1, 0); const IntVector3 IntVector3::DOWN(0, -1, 0); const IntVector3 IntVector3::FORWARD(0, 0, 1); const IntVector3 IntVector3::BACK(0, 0, -1); const IntVector3 IntVector3::ONE(1, 1, 1); String Vector3::ToString() const { char tempBuffer[CONVERSION_BUFFER_LENGTH]; sprintf(tempBuffer, "%g %g %g", x_, y_, z_); return String(tempBuffer); } String IntVector3::ToString() const { char tempBuffer[CONVERSION_BUFFER_LENGTH]; sprintf(tempBuffer, "%d %d %d", x_, y_, z_); return String(tempBuffer); } }